Azaezel
f9ab317f65
companion to #2203 : corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
2018-02-13 02:51:28 -06:00
rextimmy
8bdccb3ff3
DDS cubemap support
2017-07-07 15:59:02 +10:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
James Urquhart
212ac36cc1
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
James Urquhart
1b2abbeaaa
Allow DebugDraw not to flush the draw queue
2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9
Add more outline functions to DebugDraw
2016-09-11 22:42:42 +01:00
Anis
9a2a5b2a90
compile fix.
2016-02-18 16:49:06 +01:00
Azaezel
005c3c4b36
From Dušan Jocić: additional debugdraw entries. DirectionLine, OutlinedText, Capsule
2015-07-29 01:41:09 -05:00
LuisAntonRebollo
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
...
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
Azaezel
901ceb943d
deprecated functionality. T3D handles this in the reflector class.
2014-07-09 15:46:15 -05:00
LuisAntonRebollo
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.
GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.
GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00