Areloch
86756bd929
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Azaezel
f889aebcea
adds profiling to the various gbitmap loaders*
...
*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
Thomas "elfprince13" Dickerson
d3956cb532
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
rextimmy
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
2017-01-16 15:36:52 +10:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
...
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
Anis A. Hireche
10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
Anis
fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
...
extraneous mipmap generation prune
2016-02-17 19:02:15 +01:00
Ben Payne
f67a0353d0
Review fixes
2015-02-23 14:57:37 -05:00
Ben Payne
be0b9728e5
Don't self-assign
2015-02-20 18:42:32 -05:00
Ben Payne
c19a70814c
Tidy up and fix the various Assert macros
...
Rephrase the macros so that they can be used in expressions, and
properly require semicolons. And add the semicolons where missing.
2015-02-02 18:37:48 -05:00
Azaezel
b8c750dd56
extraneous mipmap generation prune
...
OR spits out quite a few pointless mips for non square textures, which can lead to it triggering that AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels"); entry
2015-01-11 17:45:29 -06:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
...
Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Robert Fritzen
171a24459f
Remove namespace from header
...
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
SilentMike
17c750b19a
Merge pull request #243 from thecelloman/updatesquish
...
Update squish
2013-03-10 11:36:02 -07:00
thecelloman
4fdfb47f41
Updating libpng to v1.5.14 and zlib to v1.2.7
...
Since libpng has a dependency upon zlib, both updates were combined for one commit/pull-request.
2013-03-09 16:19:11 -05:00
thecelloman
8de0b7cbb1
Update squish library to 1.11
2013-03-04 14:37:50 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00