Areloch
a366f65047
Merge pull request #2342 from Azaezel/volFogFix
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fix(es) for volumetric fog when dealing with dedicated servers.
2019-05-04 11:24:18 -05:00
Azaezel
3ceaa0ed50
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Azaezel
4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
Azaezel
ef0a4bee08
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
2018-03-13 11:36:36 -05:00
Azaezel
95f7205f61
buf clarification. mModifLightRays logic cleanup
2018-03-13 02:11:57 -05:00
Azaezel
242a51eefe
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Azaezel
ed886d0bd0
fix(es) for volumetric fog when dealing with dedicated servers.
2017-09-15 13:46:19 -05:00
Azaezel
6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
2017-07-09 15:15:30 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
OTHGMars
3658f1587d
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
2017-05-06 20:57:10 -04:00
Areloch
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Areloch
21be97d206
Missed a few files.
2015-12-01 00:49:37 -06:00