Commit graph

6 commits

Author SHA1 Message Date
Jeff Hutchinson
11c3314f66 implement glad into torque. 2016-09-11 21:48:42 -04:00
Jeff Hutchinson
4cf6a30e05 cleanup 2016-03-25 13:44:22 -04:00
Hein-Pieter van Braam
eadd77272d Add @Azaezel's exception for Win32
"This chunk causes issues on the win8.1/non-SDL side."
2015-07-30 22:18:01 +02:00
Hein-Pieter van Braam
320718327f Actually generate a working string for glewGetExtension()
I don't know how to 'C' apparently.
2015-07-30 22:18:00 +02:00
Hein-Pieter van Braam
08622e9601 Use different extension detection mechanism
I got this from looking at the code from the glew utility 'glewinfo' on my system it reported the following for GL_ARB_geometry_shader4:  OK [MISSING]. This lead me to believe that there are two different ways of determining extensions. The first 'OK' seems to refer to the entrypoint existing while the second one seems to refer to the extension being available.

The difference is this:
The first OK comes from : GLEW_ARB_geometry_shader4 the global whereas the second 'MISSING' comes from glewGetExtension("GL_ARB_geometry_shader4"). By replacing the gglHasExtension I got the desired result.

We may want to implement some caching if we want to keep using GLEW perhaps?

Anyway I suggest this merely as a test, I'm not sure if this is a viable long-term solution.
2015-07-30 22:18:00 +02:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00