marauder2k7
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2b295fb7f0
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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2024-03-18 18:40:22 +00:00 |
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rextimmy
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5a933c00d3
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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Lukas Aldershaab
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87dd7ffc4a
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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Tim Barnes
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ab10cc0c87
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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Areloch
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1f7cf55204
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Dušan Jocić
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28d303c5ea
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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