AzaezelX
e8ccb3443a
try to load shapes during preload
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it's half the point of the protocol
2025-07-06 19:51:55 -05:00
marauder2k7
ca1604170d
initial commit
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change the macro to use the refactor (exact same structure as the imageasset macro)
2025-06-19 13:34:07 +01:00
JeffR
f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
AzaezelX
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
AzaezelX
00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
AzaezelX
98a079a797
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
Areloch
64b98b0c10
Converts most of AFX classes to utilize assets
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Adds modified classes to project importer convert logic
2021-08-22 02:15:14 -05:00
Marc Chapman
ace877b409
Add all new AFX files
2017-07-26 19:38:34 +01:00