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More comments added, move #include
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3 changed files with 8 additions and 2 deletions
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@ -33,11 +33,11 @@
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#include "platform/threads/mutex.h"
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#include "platform/threads/mutex.h"
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#endif
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#endif
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#include "TorqueConfig.h"
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#ifndef USE_CLASSIC_SIMDICTIONARY
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#ifndef USE_CLASSIC_SIMDICTIONARY
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include "TorqueConfig.h"
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#endif
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#endif
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class SimObject;
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class SimObject;
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//If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than
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//If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than
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//5000 objects use the new SimDictionary.
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//5000 objects use the new SimDictionary.
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//The improved SIMDICTIONARY uses C++ 11 and is designed for games where
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//there are over 10000 simobjects active normally.
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//To enable the new SIMDICTIONARY just comment out the line below.
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#define USE_CLASSIC_SIMDICTIONARY
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#define USE_CLASSIC_SIMDICTIONARY
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/// What's the name of your application? Used in a variety of places.
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/// What's the name of your application? Used in a variety of places.
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#define TORQUE_APP_NAME "Empty"
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#define TORQUE_APP_NAME "Empty"
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@ -34,6 +34,9 @@
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//If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than
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//If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than
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//5000 objects use the new SimDictionary.
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//5000 objects use the new SimDictionary.
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//The improved SIMDICTIONARY uses C++ 11 and is designed for games where
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//there are over 10000 simobjects active normally.
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//To enable the new SIMDICTIONARY just comment out the line below.
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#define USE_CLASSIC_SIMDICTIONARY
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#define USE_CLASSIC_SIMDICTIONARY
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/// What's the name of your application? Used in a variety of places.
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/// What's the name of your application? Used in a variety of places.
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#define TORQUE_APP_NAME "Full"
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#define TORQUE_APP_NAME "Full"
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