diff --git a/Engine/source/console/simDictionary.h b/Engine/source/console/simDictionary.h index 120791b06..ab6662013 100644 --- a/Engine/source/console/simDictionary.h +++ b/Engine/source/console/simDictionary.h @@ -33,11 +33,11 @@ #include "platform/threads/mutex.h" #endif +#include "TorqueConfig.h" + #ifndef USE_CLASSIC_SIMDICTIONARY #include #include - -#include "TorqueConfig.h" #endif class SimObject; diff --git a/Templates/Empty/source/torqueConfig.h b/Templates/Empty/source/torqueConfig.h index 7e433f67b..116111ff5 100644 --- a/Templates/Empty/source/torqueConfig.h +++ b/Templates/Empty/source/torqueConfig.h @@ -34,6 +34,9 @@ //If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than //5000 objects use the new SimDictionary. +//The improved SIMDICTIONARY uses C++ 11 and is designed for games where +//there are over 10000 simobjects active normally. +//To enable the new SIMDICTIONARY just comment out the line below. #define USE_CLASSIC_SIMDICTIONARY /// What's the name of your application? Used in a variety of places. #define TORQUE_APP_NAME "Empty" diff --git a/Templates/Full/source/torqueConfig.h b/Templates/Full/source/torqueConfig.h index 777e39a37..336d53f8c 100644 --- a/Templates/Full/source/torqueConfig.h +++ b/Templates/Full/source/torqueConfig.h @@ -34,6 +34,9 @@ //If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than //5000 objects use the new SimDictionary. +//The improved SIMDICTIONARY uses C++ 11 and is designed for games where +//there are over 10000 simobjects active normally. +//To enable the new SIMDICTIONARY just comment out the line below. #define USE_CLASSIC_SIMDICTIONARY /// What's the name of your application? Used in a variety of places. #define TORQUE_APP_NAME "Full"