From d16743465e770eeeb80791b9b91add109215ba1f Mon Sep 17 00:00:00 2001 From: David Montgomery-Blake Date: Thu, 11 Oct 2012 11:28:24 -0700 Subject: [PATCH 1/2] Added compilation information to README.md --- README.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/README.md b/README.md index eab875d23..14af03854 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,32 @@ More Information * T3D [Professional Forum](http://www.garagegames.com/community/forums/63) * GarageGames [Professional Services](http://services.garagegames.com/) +Compiling Torque 3D + +1a. Creating a New Game Project - With Toolbox + * Run the Torque 3D Toolbox. + * Click New Project. + * Choose a base template. + * Name the Project. + * Click Create to create the project. + * When it finishes, click the Finished button. + +1b. Creating a New Game Project - Manually + * Open the Templates directory. + * Right-click and copy the template that you want to use. + * Navigate to the directory where you want to develop your game. + * Paste inside of that directory to copy the files. + * Open the game directory. + * Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template). + * Rename the plugin's in the same way, replacing the template name with your game's name. + * Inside your project directory, double-click the generateProjects.bat file. + * It will create the solutions. + +3. Compiling Torque 3D + * Navigate to engine\build\Visual Studio 2010 + * Double-click the Torque 3D.sln file. + * When Visual Studio 2010 is fully loaded, press F5 to perform a clean build. + License ------- From ebc6c9cf3a2c7642b2cd30be3726810a302c3deb Mon Sep 17 00:00:00 2001 From: David Montgomery-Blake Date: Tue, 16 Oct 2012 10:30:58 -0700 Subject: [PATCH 2/2] Updated readme with PhysX 2.8.4.6 information. --- README.md | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 14af03854..95e835b3a 100644 --- a/README.md +++ b/README.md @@ -12,8 +12,18 @@ More Information * GarageGames [Professional Services](http://services.garagegames.com/) Compiling Torque 3D +If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a. +1. Install the PhysX SDK version 2.8.4.6. + * In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949) + * If you do not have an account, you will need to register with them to have the support staff create an account for you. + * If you have an account, login. + * On the middle of the page, on the right, click on Downloads. + * On the far right column, under Old downloads, click More. + * Download the Windows 2.8.4.6 version. + * Run the installer and follow the steps to install it in the default location. + * Depending on your operating system version, you may need to reboot after the installation. -1a. Creating a New Game Project - With Toolbox +2a. Creating a New Game Project - With Toolbox * Run the Torque 3D Toolbox. * Click New Project. * Choose a base template. @@ -21,7 +31,7 @@ Compiling Torque 3D * Click Create to create the project. * When it finishes, click the Finished button. -1b. Creating a New Game Project - Manually +2b. Creating a New Game Project - Manually * Open the Templates directory. * Right-click and copy the template that you want to use. * Navigate to the directory where you want to develop your game. @@ -31,7 +41,7 @@ Compiling Torque 3D * Rename the plugin's in the same way, replacing the template name with your game's name. * Inside your project directory, double-click the generateProjects.bat file. * It will create the solutions. - + 3. Compiling Torque 3D * Navigate to engine\build\Visual Studio 2010 * Double-click the Torque 3D.sln file.