Updated readme with PhysX 2.8.4.6 information.

This commit is contained in:
David Montgomery-Blake 2012-10-16 10:30:58 -07:00
parent d16743465e
commit ebc6c9cf3a

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@ -12,8 +12,18 @@ More Information
* GarageGames [Professional Services](http://services.garagegames.com/)
Compiling Torque 3D
If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a.
1. Install the PhysX SDK version 2.8.4.6.
* In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949)
* If you do not have an account, you will need to register with them to have the support staff create an account for you.
* If you have an account, login.
* On the middle of the page, on the right, click on Downloads.
* On the far right column, under Old downloads, click More.
* Download the Windows 2.8.4.6 version.
* Run the installer and follow the steps to install it in the default location.
* Depending on your operating system version, you may need to reboot after the installation.
1a. Creating a New Game Project - With Toolbox
2a. Creating a New Game Project - With Toolbox
* Run the Torque 3D Toolbox.
* Click New Project.
* Choose a base template.
@ -21,7 +31,7 @@ Compiling Torque 3D
* Click Create to create the project.
* When it finishes, click the Finished button.
1b. Creating a New Game Project - Manually
2b. Creating a New Game Project - Manually
* Open the Templates directory.
* Right-click and copy the template that you want to use.
* Navigate to the directory where you want to develop your game.
@ -31,7 +41,7 @@ Compiling Torque 3D
* Rename the plugin's in the same way, replacing the template name with your game's name.
* Inside your project directory, double-click the generateProjects.bat file.
* It will create the solutions.
3. Compiling Torque 3D
* Navigate to engine\build\Visual Studio 2010
* Double-click the Torque 3D.sln file.