Fix for simulated Oculus Rift

The chromatic aberration correction for the simulated Oculus Rift was
wrong, producing a black screen.
This commit is contained in:
DavidWyand-GG 2013-11-12 18:49:21 -05:00
parent d100bd918e
commit e954906533

View file

@ -130,7 +130,7 @@ void OculusVRHMDDevice::createSimulatedPreviewRift(bool calculateDistortionScale
mChromaticAbCorrection.x = 0.995999f;
mChromaticAbCorrection.y = -0.004f;
mChromaticAbCorrection.z = 1.014f;
mChromaticAbCorrection.z = 0.0f;
mChromaticAbCorrection.w = 0.0f;
calculateValues(calculateDistortionScale);
}