From e95490653303635874c2eee22c1551a67570507e Mon Sep 17 00:00:00 2001 From: DavidWyand-GG Date: Tue, 12 Nov 2013 18:49:21 -0500 Subject: [PATCH] Fix for simulated Oculus Rift The chromatic aberration correction for the simulated Oculus Rift was wrong, producing a black screen. --- Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp b/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp index bb52e803b..1a2a5a0c0 100644 --- a/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp +++ b/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp @@ -130,7 +130,7 @@ void OculusVRHMDDevice::createSimulatedPreviewRift(bool calculateDistortionScale mChromaticAbCorrection.x = 0.995999f; mChromaticAbCorrection.y = -0.004f; mChromaticAbCorrection.z = 1.014f; - mChromaticAbCorrection.z = 0.0f; + mChromaticAbCorrection.w = 0.0f; calculateValues(calculateDistortionScale); }