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force a volume refresh on levelinfo AccuTexture change
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1 changed files with 2 additions and 1 deletions
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@ -36,7 +36,7 @@
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#include "math/mathIO.h"
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#include "math/mathIO.h"
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#include "torqueConfig.h"
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#include "torqueConfig.h"
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#include "T3D/accumulationVolume.h"
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IMPLEMENT_CO_NETOBJECT_V1(LevelInfo);
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IMPLEMENT_CO_NETOBJECT_V1(LevelInfo);
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@ -377,4 +377,5 @@ void LevelInfo::setLevelAccuTexture(const String& name)
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else
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else
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gLevelAccuMap = mAccuTexture;
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gLevelAccuMap = mAccuTexture;
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}
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}
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AccumulationVolume::refreshVolumes();
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}
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}
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