From e0e1cbb3be57978731fa8f67744323c3bc1cb590 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Mon, 20 Jun 2016 17:02:34 -0500 Subject: [PATCH] force a volume refresh on levelinfo AccuTexture change --- Engine/source/T3D/levelInfo.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Engine/source/T3D/levelInfo.cpp b/Engine/source/T3D/levelInfo.cpp index 98b4d524c..7d275585a 100644 --- a/Engine/source/T3D/levelInfo.cpp +++ b/Engine/source/T3D/levelInfo.cpp @@ -36,7 +36,7 @@ #include "math/mathIO.h" #include "torqueConfig.h" - +#include "T3D/accumulationVolume.h" IMPLEMENT_CO_NETOBJECT_V1(LevelInfo); @@ -377,4 +377,5 @@ void LevelInfo::setLevelAccuTexture(const String& name) else gLevelAccuMap = mAccuTexture; } + AccumulationVolume::refreshVolumes(); } \ No newline at end of file