Added physics info and Re-Spawn banner.

This commit is contained in:
Daniel Buckmaster 2014-04-18 13:42:44 +10:00
parent fa7be73f38
commit da25cd3c97
3 changed files with 13 additions and 8 deletions

View file

@ -276,15 +276,12 @@ root: ..
games. games.
</p> </p>
<p> <p>
Time-invarying data is transferred via datablocks at client join time,
reducing the amount of data that needs to be networked during
gameplay.
</p>
<p>
Torque uses a <em>server authoritative</em> networking model that Torque uses a <em>server authoritative</em> networking model that
helps you to reduce cheating and exploitation. At the same time, helps you to reduce cheating and exploitation. At the same time,
the game state is predicted and interpolated locally so each client the game state is predicted and interpolated locally so each client
experiences a smooth view of the action. experiences a smooth view of the action. Time-invarying data is
transferred via datablocks at client join time, reducing the amount
of data that needs to be networked during gameplay.
</div> </div>
</div> </div>
@ -296,9 +293,16 @@ root: ..
<h3 class="media-heading">Physics</h3> <h3 class="media-heading">Physics</h3>
<p> <p>
Torque 3D provides a plugin system for physics. There is a simple Torque 3D provides a plugin system for physics. There is a simple
implementation built in which can be easily swapped out for PhysX or built-in implementation which can be easily swapped out for PhysX or
Bullet libraries. Bullet libraries. They enable features like:
</p> </p>
<ul>
<li>Cloth dynamics</li>
<li>Rigid body dynamics</li>
<li>Destructible objects</li>
<li>Destroyable joints</li>
<li>Fluid buoyancy</li>
</ul>
</div> </div>
</div> </div>

BIN
img/banner10.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

View file

@ -127,6 +127,7 @@ root: .
7: 'By Felix Westin', 7: 'By Felix Westin',
8: 'By Felix Westin', 8: 'By Felix Westin',
9: 'BeamNG.drive by BeamNG', 9: 'BeamNG.drive by BeamNG',
10: 'Re-Spawn by Gobbo Games',
}; };
function addImages() { function addImages() {