diff --git a/engine/index.html b/engine/index.html index 908164128..7e1e32286 100644 --- a/engine/index.html +++ b/engine/index.html @@ -276,15 +276,12 @@ root: .. games.
- Time-invarying data is transferred via datablocks at client join time, - reducing the amount of data that needs to be networked during - gameplay. -
-Torque uses a server authoritative networking model that helps you to reduce cheating and exploitation. At the same time, the game state is predicted and interpolated locally so each client - experiences a smooth view of the action. + experiences a smooth view of the action. Time-invarying data is + transferred via datablocks at client join time, reducing the amount + of data that needs to be networked during gameplay. @@ -296,9 +293,16 @@ root: ..
Torque 3D provides a plugin system for physics. There is a simple - implementation built in which can be easily swapped out for PhysX or - Bullet libraries. + built-in implementation which can be easily swapped out for PhysX or + Bullet libraries. They enable features like:
+