diff --git a/engine/index.html b/engine/index.html index 908164128..7e1e32286 100644 --- a/engine/index.html +++ b/engine/index.html @@ -276,15 +276,12 @@ root: .. games.

- Time-invarying data is transferred via datablocks at client join time, - reducing the amount of data that needs to be networked during - gameplay. -

-

Torque uses a server authoritative networking model that helps you to reduce cheating and exploitation. At the same time, the game state is predicted and interpolated locally so each client - experiences a smooth view of the action. + experiences a smooth view of the action. Time-invarying data is + transferred via datablocks at client join time, reducing the amount + of data that needs to be networked during gameplay. @@ -296,9 +293,16 @@ root: ..

Physics

Torque 3D provides a plugin system for physics. There is a simple - implementation built in which can be easily swapped out for PhysX or - Bullet libraries. + built-in implementation which can be easily swapped out for PhysX or + Bullet libraries. They enable features like:

+ diff --git a/img/banner10.jpg b/img/banner10.jpg new file mode 100644 index 000000000..2291ba10d Binary files /dev/null and b/img/banner10.jpg differ diff --git a/index.html b/index.html index dea96b942..0ce3bd67b 100644 --- a/index.html +++ b/index.html @@ -127,6 +127,7 @@ root: . 7: 'By Felix Westin', 8: 'By Felix Westin', 9: 'BeamNG.drive by BeamNG', + 10: 'Re-Spawn by Gobbo Games', }; function addImages() {