From da25cd3c978a9aa2f7e952faca3efb3d4c2f8bd3 Mon Sep 17 00:00:00 2001
From: Daniel Buckmaster
- Time-invarying data is transferred via datablocks at client join time, - reducing the amount of data that needs to be networked during - gameplay. -
-Torque uses a server authoritative networking model that helps you to reduce cheating and exploitation. At the same time, the game state is predicted and interpolated locally so each client - experiences a smooth view of the action. + experiences a smooth view of the action. Time-invarying data is + transferred via datablocks at client join time, reducing the amount + of data that needs to be networked during gameplay. @@ -296,9 +293,16 @@ root: ..
Torque 3D provides a plugin system for physics. There is a simple - implementation built in which can be easily swapped out for PhysX or - Bullet libraries. + built-in implementation which can be easily swapped out for PhysX or + Bullet libraries. They enable features like:
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