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Added physics info and Re-Spawn banner.
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@ -276,15 +276,12 @@ root: ..
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games.
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</p>
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<p>
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Time-invarying data is transferred via datablocks at client join time,
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reducing the amount of data that needs to be networked during
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gameplay.
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</p>
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<p>
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Torque uses a <em>server authoritative</em> networking model that
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helps you to reduce cheating and exploitation. At the same time,
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the game state is predicted and interpolated locally so each client
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experiences a smooth view of the action.
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experiences a smooth view of the action. Time-invarying data is
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transferred via datablocks at client join time, reducing the amount
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of data that needs to be networked during gameplay.
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</div>
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</div>
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@ -296,9 +293,16 @@ root: ..
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<h3 class="media-heading">Physics</h3>
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<p>
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Torque 3D provides a plugin system for physics. There is a simple
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implementation built in which can be easily swapped out for PhysX or
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Bullet libraries.
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built-in implementation which can be easily swapped out for PhysX or
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Bullet libraries. They enable features like:
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</p>
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<ul>
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<li>Cloth dynamics</li>
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<li>Rigid body dynamics</li>
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<li>Destructible objects</li>
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<li>Destroyable joints</li>
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<li>Fluid buoyancy</li>
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</ul>
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</div>
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</div>
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BIN
img/banner10.jpg
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After Width: | Height: | Size: 26 KiB |
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@ -127,6 +127,7 @@ root: .
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7: 'By Felix Westin',
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8: 'By Felix Westin',
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9: 'BeamNG.drive by BeamNG',
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10: 'Re-Spawn by Gobbo Games',
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};
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function addImages() {
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