Added physics info and Re-Spawn banner.

This commit is contained in:
Daniel Buckmaster 2014-04-18 13:42:44 +10:00
parent fa7be73f38
commit da25cd3c97
3 changed files with 13 additions and 8 deletions

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@ -276,15 +276,12 @@ root: ..
games.
</p>
<p>
Time-invarying data is transferred via datablocks at client join time,
reducing the amount of data that needs to be networked during
gameplay.
</p>
<p>
Torque uses a <em>server authoritative</em> networking model that
helps you to reduce cheating and exploitation. At the same time,
the game state is predicted and interpolated locally so each client
experiences a smooth view of the action.
experiences a smooth view of the action. Time-invarying data is
transferred via datablocks at client join time, reducing the amount
of data that needs to be networked during gameplay.
</div>
</div>
@ -296,9 +293,16 @@ root: ..
<h3 class="media-heading">Physics</h3>
<p>
Torque 3D provides a plugin system for physics. There is a simple
implementation built in which can be easily swapped out for PhysX or
Bullet libraries.
built-in implementation which can be easily swapped out for PhysX or
Bullet libraries. They enable features like:
</p>
<ul>
<li>Cloth dynamics</li>
<li>Rigid body dynamics</li>
<li>Destructible objects</li>
<li>Destroyable joints</li>
<li>Fluid buoyancy</li>
</ul>
</div>
</div>

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@ -127,6 +127,7 @@ root: .
7: 'By Felix Westin',
8: 'By Felix Westin',
9: 'BeamNG.drive by BeamNG',
10: 'Re-Spawn by Gobbo Games',
};
function addImages() {