Added stuff to engine page.
|
|
@ -70,13 +70,8 @@
|
|||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="" class="dropdown-toggle" data-toggle="dropdown">Community <i class="fa fa-external-link"></i></a>
|
||||
<ul class="dropdown-menu">
|
||||
<li><a href="http://www.garagegames.com/community/blogs">User blogs</a></li>
|
||||
<li><a href="http://www.garagegames.com/community/forums">Forum</a></li>
|
||||
<li><a href="http://reddit.com/r/T3D">Reddit</a></li>
|
||||
</ul>
|
||||
<li>
|
||||
<a href="http://garagegames.com/community/forums" target="_blank">Community <i class="fa fa-external-link"></i></a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -34,55 +34,57 @@ root: ..
|
|||
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Luis Anton</h4>
|
||||
<p><b>Expertise:</b> Rendering and cross-platform code.</p>
|
||||
<p><b>Known for:</b> Porting to <a href="http://www.garagegames.com/community/forums/viewthread/133262">OpenGL</a>
|
||||
and <a href="http://www.garagegames.com/community/forums/viewthread/135114">Linux</a>.</p>
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Luis Anton</h4>
|
||||
<p><b>Expertise:</b> Rendering and cross-platform code.</p>
|
||||
<p><b>Known for:</b> Porting to <a href="http://www.garagegames.com/community/forums/viewthread/133262">OpenGL</a>
|
||||
and <a href="http://www.garagegames.com/community/forums/viewthread/135114">Linux</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Fyodor Osokin</h4>
|
||||
<p><b>Expertise:</b> Networking.</p>
|
||||
<p><b>Known for:</b> <a href="http://www.afterworld.ru/">AfterWorld MMO</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Daniel Buckmaster</h4>
|
||||
<p><b>Expertise:</b> Gameplay code.</p>
|
||||
<p><b>Known for:</b> <a href="http://daniel.buckmasterfamily.id.au/walkabout/">Walkabout Navigation Toolkit</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Bank</h4>
|
||||
<p><b>Expertise:</b> Networking.</p>
|
||||
<p><b>Known for:</b> <a href="http://www.afterworld.ru/">AfterWorld MMO</a>.</p>
|
||||
<div class="row">
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Thomas Fischer</h4>
|
||||
<p><b>Expertise:</b> Physics and platform coding.</p>
|
||||
<p><b>Known for:</b> <a href="http://www.beamng.com/content/">BeamNG physics engine</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Daniel Buckmaster</h4>
|
||||
<p><b>Expertise:</b> Gameplay code.</p>
|
||||
<p><b>Known for:</b> <a href="http://daniel.buckmasterfamily.id.au/walkabout/">Walkabout Navigation Toolkit</a>.</p>
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Andrew Mac</h4>
|
||||
<p><b>Expertise:</b> Everything!</p>
|
||||
<p><b>Known for:</b> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood and Mana</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Thomas Fischer</h4>
|
||||
<p><b>Expertise:</b> Physics and platform coding.</p>
|
||||
<p><b>Known for:</b> <a href="http://www.beamng.com/content/">BeamNG physics engine</a>.</p>
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Jeff Raab</h4>
|
||||
<p><b>Expertise:</b> Gameplay code.</p>
|
||||
<p><b>Known for:</b> <a href="http://www.garagegames.com/community/forums/viewthread/134222">Entity/component framework</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Andrew Mac</h4>
|
||||
<p><b>Expertise:</b> Everything!</p>
|
||||
<p><b>Known for:</b> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood and Mana</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Jeff Raab</h4>
|
||||
<p><b>Expertise:</b> Gameplay code.</p>
|
||||
<p><b>Known for:</b> <a href="http://www.garagegames.com/community/forums/viewthread/134222">Entity/component framework</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="banner"><div class="container">
|
||||
|
|
|
|||
15
css/main.css
|
|
@ -42,6 +42,11 @@
|
|||
* Site
|
||||
*/
|
||||
|
||||
h4 a,
|
||||
h4 a:hover {
|
||||
color: rgb(51, 51, 51);
|
||||
}
|
||||
|
||||
.dropdown-toggle i {
|
||||
margin-left: 0.3em;
|
||||
}
|
||||
|
|
@ -108,3 +113,13 @@
|
|||
margin-top: -60px;
|
||||
padding-top: 70px;
|
||||
}
|
||||
|
||||
img.made-with-torque {
|
||||
width: 128px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
img.feature {
|
||||
width: 128px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,14 +9,93 @@ root: ..
|
|||
</div></div>
|
||||
|
||||
<div class="container">
|
||||
<p>Expand on:
|
||||
<ul>
|
||||
<li>AfterWorld</li>
|
||||
<li>BeamNG Drive</li>
|
||||
<li>Airship Dragoons</li>
|
||||
<li>Frozen Endzone</li>
|
||||
<li>Life is Feudal</li>
|
||||
</ul></p>
|
||||
<p>Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!</p>
|
||||
<div class="row">
|
||||
<div class="media col-sm-6">
|
||||
<a class="pull-left" href="http://www.frozenendzone.com/">
|
||||
<img class="made-with-torque" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
|
||||
</a>
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading"><a href="http://www.frozenendzone.com/">Frozen Endzone</a></h4>
|
||||
<p>
|
||||
Frozen Endzone is the premier tactical future sports game!
|
||||
It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic.
|
||||
You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<a class="pull-left" href="http://www.yorkshirerifles.com/">
|
||||
<img class="made-with-torque" src="{{page.root}}/img/airship-dragoon-icon.jpg" />
|
||||
</a>
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading"><a href="http://www.yorkshirerifles.com/">Airship Dragoon</a></h4>
|
||||
<p>
|
||||
Conquer the super-continent of Pangea with an invasion of Airships!
|
||||
Battle Dastardly Pirate Insurgents!
|
||||
Keep the locals happy or else they will be revolting!
|
||||
Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay.
|
||||
No two games the same.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row">
|
||||
<div class="media col-sm-6">
|
||||
<a class="pull-left" href="http://www.afterworld.ru/">
|
||||
<img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
|
||||
</a>
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
|
||||
<p>
|
||||
AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.
|
||||
Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<a class="pull-left" href="http://www.deadlymatter.com/">
|
||||
<img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" />
|
||||
</a>
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Deadly Matter</a></h4>
|
||||
<p>
|
||||
Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games.
|
||||
The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row">
|
||||
<div class="media col-sm-6">
|
||||
<a class="pull-left" href="http://www.beamng.com/BeamNG.drive">
|
||||
<img class="made-with-torque" src="{{page.root}}/img/drive-icon.jpg" />
|
||||
</a>
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
|
||||
<p>
|
||||
An open-world driving simulator, and so much more.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media col-sm-6">
|
||||
<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
|
||||
<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
|
||||
</a>
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood & Mana</a></h4>
|
||||
<p>
|
||||
Blood & Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes.
|
||||
Choose from a vast collection of armor, weapons, spells, skills, and items.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="banner"><div class="container">
|
||||
|
|
@ -24,15 +103,109 @@ root: ..
|
|||
</div></div>
|
||||
|
||||
<div class="container">
|
||||
<p>Expand on:
|
||||
<ul>
|
||||
<li>Rendering</li>
|
||||
<li>Editors and assets</li>
|
||||
<li>Networking</li>
|
||||
<li>Physics?</li>
|
||||
<li>Source code</li>
|
||||
</ul>
|
||||
</p>
|
||||
<div class="media">
|
||||
<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Rendering</h4>
|
||||
<p>
|
||||
Torque 3D includes both a high-performance forward-rendering basic
|
||||
lighting engine, and a deferred-rendering advanced lighting mode so
|
||||
you can tailor your game to meet the needs of different customers.
|
||||
</p>
|
||||
<p>
|
||||
The modern rendering system includes per-pixel lighting, normal and
|
||||
parallax mapping, and materials generated by a high-level editor, or
|
||||
written from scratch in GLSL/HLSL. The engine comes with shaders
|
||||
for water, sky and sun, and many common material types.
|
||||
</p>
|
||||
<p>
|
||||
The engine also has a powerful PostFX system allowing you to create
|
||||
custom post-processing effects. It ships with buit-in effects including:
|
||||
</p>
|
||||
<ul>
|
||||
<li>HDR/light adaptation</li>
|
||||
<li>Depth of field</li>
|
||||
<li>Lens flare and sun rays</li>
|
||||
<li>Screen-space ambient occlusion and FXAA</li>
|
||||
<li>Refraction, reflection and glow</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media">
|
||||
<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Editors</h4>
|
||||
<p>
|
||||
Torque 3D comes with everything you need to construct environments
|
||||
and levels from your assets. Shapes are imported in Collada DAE format
|
||||
and placed in the in-game editor. Switch to playing through your level
|
||||
with one press of a button.
|
||||
</p>
|
||||
<ul>
|
||||
<li>Powerful terrain editor that allows you to import terrains
|
||||
or sculpt them yourself by hand.</li>
|
||||
<li>The shape editor provides tools for previewing and touching
|
||||
up your shapes after import.</li>
|
||||
<li>The road and river editor modes make it simple to place paths
|
||||
that become solid roads, flowing rivers or decal tracks across
|
||||
the terrain.</li>
|
||||
<li>A fully-featured material editor means you don't have to touch
|
||||
a line of shader code to create great-looking visuals.</li>
|
||||
<li>The GUI editor lets you place HUD and menu elements in an
|
||||
easy-to-use WYSIWYG environment.</li>
|
||||
<li>Torque 3D will automatically reload assets that are changed
|
||||
outside the editing environment, enabling speedy development
|
||||
iteration.</li>
|
||||
<li>Editor modes are implemented as plugins, so you can add your
|
||||
own custom modes.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media">
|
||||
<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Networking</h4>
|
||||
<p>
|
||||
Since its inception as the platform for the online shooter Tribes 2,
|
||||
the Torque networking platform has consistently provided high performance
|
||||
and reliability for fast-paced online games. The engine has networking
|
||||
built into its core, including interpolation and prediction to smooth
|
||||
over high-latency environments and provide instant feedback to clients.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media">
|
||||
<img class="pull-left feature" src="{{page.root}}/img/physics-feature.jpg" />
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Physics</h4>
|
||||
<p>
|
||||
Torque 3D provides a plugin system for physics. There is a simple
|
||||
implementation built-in which can be easily swapped out for PhysX or
|
||||
Bullet libraries.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="media">
|
||||
<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
|
||||
<div class="media-body">
|
||||
<h4 class="media-heading">Scripts and source code</h4>
|
||||
<p>
|
||||
When you get Torque, you get everything. The entire source code is
|
||||
yours to modify under the permissive MIT license. The codebase is mature
|
||||
and extensible with a plugin system, allowing you to easily add features
|
||||
of your own, or from other libraries, to each project.
|
||||
</p>
|
||||
<p>
|
||||
If you're not the recompiling type, Torque provides a scripting engine
|
||||
using a custom C-like language called TorqueScript. You can create
|
||||
whole games without touching a line of C++.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="banner"><div class="container">
|
||||
|
|
|
|||
BIN
img/afterworld-icon.jpg
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
img/airship-dragoon-icon.jpg
Normal file
|
After Width: | Height: | Size: 37 KiB |
BIN
img/blood-and-mana-icon.jpg
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
img/deadly-matter-icon.jpg
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
img/drive-icon.jpg
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
img/frozen-endzone-icon.jpg
Normal file
|
After Width: | Height: | Size: 40 KiB |
BIN
img/physics-feature.jpg
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
img/rendering-feature.JPG
Normal file
|
After Width: | Height: | Size: 27 KiB |