From c9c4e68bec5b006e43f438eda680df74c6aa7d8f Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Mon, 10 Mar 2014 18:00:46 +1100 Subject: [PATCH] Added stuff to engine page. --- _layouts/default.html | 9 +- committee/index.html | 82 +++++++------- css/main.css | 15 +++ engine/index.html | 207 ++++++++++++++++++++++++++++++++--- img/afterworld-icon.jpg | Bin 0 -> 28713 bytes img/airship-dragoon-icon.jpg | Bin 0 -> 37668 bytes img/blood-and-mana-icon.jpg | Bin 0 -> 30190 bytes img/deadly-matter-icon.jpg | Bin 0 -> 18669 bytes img/drive-icon.jpg | Bin 0 -> 29490 bytes img/frozen-endzone-icon.jpg | Bin 0 -> 41047 bytes img/physics-feature.jpg | Bin 0 -> 17119 bytes img/rendering-feature.JPG | Bin 0 -> 27500 bytes 12 files changed, 249 insertions(+), 64 deletions(-) create mode 100644 img/afterworld-icon.jpg create mode 100644 img/airship-dragoon-icon.jpg create mode 100644 img/blood-and-mana-icon.jpg create mode 100644 img/deadly-matter-icon.jpg create mode 100644 img/drive-icon.jpg create mode 100644 img/frozen-endzone-icon.jpg create mode 100644 img/physics-feature.jpg create mode 100644 img/rendering-feature.JPG diff --git a/_layouts/default.html b/_layouts/default.html index 5acf52078..59834c96c 100644 --- a/_layouts/default.html +++ b/_layouts/default.html @@ -70,13 +70,8 @@ -
  • + Community
  • diff --git a/committee/index.html b/committee/index.html index bcafd3b71..4e2c9196c 100644 --- a/committee/index.html +++ b/committee/index.html @@ -34,55 +34,57 @@ root: ..
    -
    -
    -

    Luis Anton

    -

    Expertise: Rendering and cross-platform code.

    -

    Known for: Porting to OpenGL - and Linux.

    +
    +
    +

    Luis Anton

    +

    Expertise: Rendering and cross-platform code.

    +

    Known for: Porting to OpenGL + and Linux.

    +
    +
    + +
    +
    +

    Fyodor Osokin

    +

    Expertise: Networking.

    +

    Known for: AfterWorld MMO.

    +
    +
    + +
    +
    +

    Daniel Buckmaster

    +

    Expertise: Gameplay code.

    +

    Known for: Walkabout Navigation Toolkit.

    +
    -
    -
    -

    Bank

    -

    Expertise: Networking.

    -

    Known for: AfterWorld MMO.

    +
    +
    +
    +

    Thomas Fischer

    +

    Expertise: Physics and platform coding.

    +

    Known for: BeamNG physics engine.

    +
    -
    -
    -
    -

    Daniel Buckmaster

    -

    Expertise: Gameplay code.

    -

    Known for: Walkabout Navigation Toolkit.

    +
    +
    +

    Andrew Mac

    +

    Expertise: Everything!

    +

    Known for: Blood and Mana.

    +
    -
    -
    -
    -

    Thomas Fischer

    -

    Expertise: Physics and platform coding.

    -

    Known for: BeamNG physics engine.

    +
    +
    +

    Jeff Raab

    +

    Expertise: Gameplay code.

    +

    Known for: Entity/component framework.

    +
    - -
    -
    -

    Andrew Mac

    -

    Expertise: Everything!

    -

    Known for: Blood and Mana.

    -
    -
    - -
    -
    -

    Jeff Raab

    -

    Expertise: Gameplay code.

    -

    Known for: Entity/component framework.

    -
    -
    -
    -

    Expand on: -

      -
    • AfterWorld
    • -
    • BeamNG Drive
    • -
    • Airship Dragoons
    • -
    • Frozen Endzone
    • -
    • Life is Feudal
    • -

    +

    Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!

    +
    +
    + + + +
    +

    Frozen Endzone

    +

    + Frozen Endzone is the premier tactical future sports game! + It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic. + You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage. +

    +
    +
    + +
    + + + +
    +

    Airship Dragoon

    +

    + Conquer the super-continent of Pangea with an invasion of Airships! + Battle Dastardly Pirate Insurgents! + Keep the locals happy or else they will be revolting! + Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay. + No two games the same. +

    +
    +
    +
    + +
    +
    + + + +
    +

    AfterWorld MMO

    +

    + AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia. + Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes. +

    +
    +
    + +
    + + + +
    +

    Deadly Matter

    +

    + Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games. + The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence. +

    +
    +
    +
    + +
    +
    + + + +
    +

    BeamNG.drive

    +

    + An open-world driving simulator, and so much more. +

    +
    +
    + +
    + + + +
    +

    Blood & Mana

    +

    + Blood & Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes. + Choose from a vast collection of armor, weapons, spells, skills, and items. +

    +
    +
    +
    -

    Expand on: -

      -
    • Rendering
    • -
    • Editors and assets
    • -
    • Networking
    • -
    • Physics?
    • -
    • Source code
    • -
    -

    +
    + +
    +

    Rendering

    +

    + Torque 3D includes both a high-performance forward-rendering basic + lighting engine, and a deferred-rendering advanced lighting mode so + you can tailor your game to meet the needs of different customers. +

    +

    + The modern rendering system includes per-pixel lighting, normal and + parallax mapping, and materials generated by a high-level editor, or + written from scratch in GLSL/HLSL. The engine comes with shaders + for water, sky and sun, and many common material types. +

    +

    + The engine also has a powerful PostFX system allowing you to create + custom post-processing effects. It ships with buit-in effects including: +

    +
      +
    • HDR/light adaptation
    • +
    • Depth of field
    • +
    • Lens flare and sun rays
    • +
    • Screen-space ambient occlusion and FXAA
    • +
    • Refraction, reflection and glow
    • +
    +
    +
    + +
    + +
    +

    Editors

    +

    + Torque 3D comes with everything you need to construct environments + and levels from your assets. Shapes are imported in Collada DAE format + and placed in the in-game editor. Switch to playing through your level + with one press of a button. +

    +
      +
    • Powerful terrain editor that allows you to import terrains + or sculpt them yourself by hand.
    • +
    • The shape editor provides tools for previewing and touching + up your shapes after import.
    • +
    • The road and river editor modes make it simple to place paths + that become solid roads, flowing rivers or decal tracks across + the terrain.
    • +
    • A fully-featured material editor means you don't have to touch + a line of shader code to create great-looking visuals.
    • +
    • The GUI editor lets you place HUD and menu elements in an + easy-to-use WYSIWYG environment.
    • +
    • Torque 3D will automatically reload assets that are changed + outside the editing environment, enabling speedy development + iteration.
    • +
    • Editor modes are implemented as plugins, so you can add your + own custom modes.
    • +
    +
    +
    + +
    + +
    +

    Networking

    +

    + Since its inception as the platform for the online shooter Tribes 2, + the Torque networking platform has consistently provided high performance + and reliability for fast-paced online games. The engine has networking + built into its core, including interpolation and prediction to smooth + over high-latency environments and provide instant feedback to clients. +

    +
    +
    + +
    + +
    +

    Physics

    +

    + Torque 3D provides a plugin system for physics. There is a simple + implementation built-in which can be easily swapped out for PhysX or + Bullet libraries. +

    +
    +
    + +
    + +
    +

    Scripts and source code

    +

    + When you get Torque, you get everything. The entire source code is + yours to modify under the permissive MIT license. The codebase is mature + and extensible with a plugin system, allowing you to easily add features + of your own, or from other libraries, to each project. +

    +

    + If you're not the recompiling type, Torque provides a scripting engine + using a custom C-like language called TorqueScript. You can create + whole games without touching a line of C++. +

    +
    +