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230 lines
11 KiB
HTML
230 lines
11 KiB
HTML
---
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layout: page
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title: Engine | Torque 3D
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root: ..
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---
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<div class="banner"><div class="container">
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<h1 id="made-with-torque">Made with Torque</h1>
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</div></div>
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<div class="container">
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<p>Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!</p>
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<div class="row">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.frozenendzone.com/">
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<img class="made-with-torque" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.frozenendzone.com/">Frozen Endzone</a></h4>
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<p>
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Frozen Endzone is the premier tactical future sports game!
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It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic.
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You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage.
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</p>
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</div>
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</div>
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.yorkshirerifles.com/">
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<img class="made-with-torque" src="{{page.root}}/img/airship-dragoon-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.yorkshirerifles.com/">Airship Dragoon</a></h4>
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<p>
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Conquer the super-continent of Pangea with an invasion of Airships!
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Battle Dastardly Pirate Insurgents!
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Keep the locals happy or else they will be revolting!
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Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay.
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No two games the same.
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</p>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.afterworld.ru/">
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<img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
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<p>
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AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.
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Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes.
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</p>
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</div>
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</div>
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.deadlymatter.com/">
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<img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Deadly Matter</a></h4>
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<p>
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Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games.
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The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence.
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</p>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.beamng.com/BeamNG.drive">
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<img class="made-with-torque" src="{{page.root}}/img/drive-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
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<p>
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An open-world driving simulator, and so much more.
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</p>
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</div>
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</div>
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<div class="media col-sm-6">
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<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
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<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood & Mana</a></h4>
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<p>
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Blood & Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes.
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Choose from a vast collection of armor, weapons, spells, skills, and items.
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</p>
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</div>
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</div>
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</div>
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</div>
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<div class="banner"><div class="container">
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<h1 id="features">Features</h1>
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</div></div>
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<div class="container">
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<div class="media">
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<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<div class="media-body">
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<h4 class="media-heading">Rendering</h4>
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<p>
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Torque 3D includes both a high-performance forward-rendering basic
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lighting engine, and a deferred-rendering advanced lighting mode so
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you can tailor your game to meet the needs of different customers.
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</p>
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<p>
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The modern rendering system includes per-pixel lighting, normal and
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parallax mapping, and materials generated by a high-level editor, or
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written from scratch in GLSL/HLSL. The engine comes with shaders
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for water, sky and sun, and many common material types.
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</p>
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<p>
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The engine also has a powerful PostFX system allowing you to create
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custom post-processing effects. It ships with buit-in effects including:
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</p>
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<ul>
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<li>HDR/light adaptation</li>
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<li>Depth of field</li>
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<li>Lens flare and sun rays</li>
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<li>Screen-space ambient occlusion and FXAA</li>
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<li>Refraction, reflection and glow</li>
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</ul>
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</div>
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</div>
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<div class="media">
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<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<div class="media-body">
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<h4 class="media-heading">Editors</h4>
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<p>
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Torque 3D comes with everything you need to construct environments
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and levels from your assets. Shapes are imported in Collada DAE format
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and placed in the in-game editor. Switch to playing through your level
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with one press of a button.
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</p>
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<ul>
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<li>Powerful terrain editor that allows you to import terrains
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or sculpt them yourself by hand.</li>
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<li>The shape editor provides tools for previewing and touching
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up your shapes after import.</li>
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<li>The road and river editor modes make it simple to place paths
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that become solid roads, flowing rivers or decal tracks across
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the terrain.</li>
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<li>A fully-featured material editor means you don't have to touch
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a line of shader code to create great-looking visuals.</li>
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<li>The GUI editor lets you place HUD and menu elements in an
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easy-to-use WYSIWYG environment.</li>
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<li>Torque 3D will automatically reload assets that are changed
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outside the editing environment, enabling speedy development
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iteration.</li>
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<li>Editor modes are implemented as plugins, so you can add your
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own custom modes.</li>
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</ul>
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</div>
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</div>
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<div class="media">
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<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<div class="media-body">
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<h4 class="media-heading">Networking</h4>
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<p>
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Since its inception as the platform for the online shooter Tribes 2,
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the Torque networking platform has consistently provided high performance
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and reliability for fast-paced online games. The engine has networking
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built into its core, including interpolation and prediction to smooth
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over high-latency environments and provide instant feedback to clients.
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</p>
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</div>
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</div>
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<div class="media">
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<img class="pull-left feature" src="{{page.root}}/img/physics-feature.jpg" />
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<div class="media-body">
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<h4 class="media-heading">Physics</h4>
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<p>
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Torque 3D provides a plugin system for physics. There is a simple
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implementation built-in which can be easily swapped out for PhysX or
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Bullet libraries.
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</p>
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</div>
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</div>
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<div class="media">
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<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<div class="media-body">
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<h4 class="media-heading">Scripts and source code</h4>
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<p>
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When you get Torque, you get everything. The entire source code is
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yours to modify under the permissive MIT license. The codebase is mature
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and extensible with a plugin system, allowing you to easily add features
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of your own, or from other libraries, to each project.
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</p>
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<p>
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If you're not the recompiling type, Torque provides a scripting engine
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using a custom C-like language called TorqueScript. You can create
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whole games without touching a line of C++.
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</p>
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</div>
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</div>
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</div>
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<div class="banner"><div class="container">
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<h1 id="roadmap">Roadmap</h1>
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</div></div>
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<div class="container">
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<p>
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When I finally found myself adrift and free, I had but little idea of my surroundings. Never a competent navigator, I could only guess vaguely by the sun and stars that I was somewhat south of the equator. Of the longitude I knew nothing, and no island or coast-line was in sight. The weather kept fair, and for uncounted days I drifted aimlessly beneath the scorching sun; waiting either for some passing ship, or to be cast on the shores of some habitable land. But neither ship nor land appeared, and I began to despair in my solitude upon the heaving vastnesses of unbroken blue.
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</p>
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</div>
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<div class="banner"><div class="container">
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<h1 id="history">History</h1>
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</div></div>
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<div class="container">
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<p>
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The change happened whilst I slept. Its details I shall never know; for my slumber, though troubled and dream-infested, was continuous. When at last I awaked, it was to discover myself half sucked into a slimy expanse of hellish black mire which extended about me in monotonous undulations as far as I could see, and in which my boat lay grounded some distance away.
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</p>
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</div>
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