Torque3D/engine/index.html
2014-03-10 18:00:46 +11:00

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layout: page
title: Engine | Torque 3D
root: ..
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<h1 id="made-with-torque">Made with Torque</h1>
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<p>Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!</p>
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<a class="pull-left" href="http://www.frozenendzone.com/">
<img class="made-with-torque" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
</a>
<div class="media-body">
<h4 class="media-heading"><a href="http://www.frozenendzone.com/">Frozen Endzone</a></h4>
<p>
Frozen Endzone is the premier tactical future sports game!
It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic.
You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage.
</p>
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<div class="media col-sm-6">
<a class="pull-left" href="http://www.yorkshirerifles.com/">
<img class="made-with-torque" src="{{page.root}}/img/airship-dragoon-icon.jpg" />
</a>
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<h4 class="media-heading"><a href="http://www.yorkshirerifles.com/">Airship Dragoon</a></h4>
<p>
Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or else they will be revolting!
Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay.
No two games the same.
</p>
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<a class="pull-left" href="http://www.afterworld.ru/">
<img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
</a>
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<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
<p>
AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.
Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes.
</p>
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<a class="pull-left" href="http://www.deadlymatter.com/">
<img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" />
</a>
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<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Deadly Matter</a></h4>
<p>
Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games.
The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence.
</p>
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<a class="pull-left" href="http://www.beamng.com/BeamNG.drive">
<img class="made-with-torque" src="{{page.root}}/img/drive-icon.jpg" />
</a>
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<h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
<p>
An open-world driving simulator, and so much more.
</p>
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<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
</a>
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<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood &amp; Mana</a></h4>
<p>
Blood &amp; Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes.
Choose from a vast collection of armor, weapons, spells, skills, and items.
</p>
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<div class="banner"><div class="container">
<h1 id="features">Features</h1>
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<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<h4 class="media-heading">Rendering</h4>
<p>
Torque 3D includes both a high-performance forward-rendering basic
lighting engine, and a deferred-rendering advanced lighting mode so
you can tailor your game to meet the needs of different customers.
</p>
<p>
The modern rendering system includes per-pixel lighting, normal and
parallax mapping, and materials generated by a high-level editor, or
written from scratch in GLSL/HLSL. The engine comes with shaders
for water, sky and sun, and many common material types.
</p>
<p>
The engine also has a powerful PostFX system allowing you to create
custom post-processing effects. It ships with buit-in effects including:
</p>
<ul>
<li>HDR/light adaptation</li>
<li>Depth of field</li>
<li>Lens flare and sun rays</li>
<li>Screen-space ambient occlusion and FXAA</li>
<li>Refraction, reflection and glow</li>
</ul>
</div>
</div>
<div class="media">
<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<h4 class="media-heading">Editors</h4>
<p>
Torque 3D comes with everything you need to construct environments
and levels from your assets. Shapes are imported in Collada DAE format
and placed in the in-game editor. Switch to playing through your level
with one press of a button.
</p>
<ul>
<li>Powerful terrain editor that allows you to import terrains
or sculpt them yourself by hand.</li>
<li>The shape editor provides tools for previewing and touching
up your shapes after import.</li>
<li>The road and river editor modes make it simple to place paths
that become solid roads, flowing rivers or decal tracks across
the terrain.</li>
<li>A fully-featured material editor means you don't have to touch
a line of shader code to create great-looking visuals.</li>
<li>The GUI editor lets you place HUD and menu elements in an
easy-to-use WYSIWYG environment.</li>
<li>Torque 3D will automatically reload assets that are changed
outside the editing environment, enabling speedy development
iteration.</li>
<li>Editor modes are implemented as plugins, so you can add your
own custom modes.</li>
</ul>
</div>
</div>
<div class="media">
<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<h4 class="media-heading">Networking</h4>
<p>
Since its inception as the platform for the online shooter Tribes 2,
the Torque networking platform has consistently provided high performance
and reliability for fast-paced online games. The engine has networking
built into its core, including interpolation and prediction to smooth
over high-latency environments and provide instant feedback to clients.
</p>
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<img class="pull-left feature" src="{{page.root}}/img/physics-feature.jpg" />
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<h4 class="media-heading">Physics</h4>
<p>
Torque 3D provides a plugin system for physics. There is a simple
implementation built-in which can be easily swapped out for PhysX or
Bullet libraries.
</p>
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</div>
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<img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
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<h4 class="media-heading">Scripts and source code</h4>
<p>
When you get Torque, you get everything. The entire source code is
yours to modify under the permissive MIT license. The codebase is mature
and extensible with a plugin system, allowing you to easily add features
of your own, or from other libraries, to each project.
</p>
<p>
If you're not the recompiling type, Torque provides a scripting engine
using a custom C-like language called TorqueScript. You can create
whole games without touching a line of C++.
</p>
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</div>
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<div class="banner"><div class="container">
<h1 id="roadmap">Roadmap</h1>
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<div class="container">
<p>
When I finally found myself adrift and free, I had but little idea of my surroundings. Never a competent navigator, I could only guess vaguely by the sun and stars that I was somewhat south of the equator. Of the longitude I knew nothing, and no island or coast-line was in sight. The weather kept fair, and for uncounted days I drifted aimlessly beneath the scorching sun; waiting either for some passing ship, or to be cast on the shores of some habitable land. But neither ship nor land appeared, and I began to despair in my solitude upon the heaving vastnesses of unbroken blue.
</p>
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<h1 id="history">History</h1>
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<p>
The change happened whilst I slept. Its details I shall never know; for my slumber, though troubled and dream-infested, was continuous. When at last I awaked, it was to discover myself half sucked into a slimy expanse of hellish black mire which extended about me in monotonous undulations as far as I could see, and in which my boat lay grounded some distance away.
</p>
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