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fix for join server with bots crash 2
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1 changed files with 1 additions and 1 deletions
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@ -3380,7 +3380,7 @@ void ShapeBase::shakeCamera( U32 imageSlot )
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bool applyShake = true;
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bool applyShake = true;
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if (obj && !mIsAiControlled)
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if (obj)
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{
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{
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ShapeBase* cObj = obj;
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ShapeBase* cObj = obj;
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while ((cObj = cObj->getControlObject()) != 0)
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while ((cObj = cObj->getControlObject()) != 0)
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