Merge pull request #1795 from Azaezel/doBeDistant

ai: distance needs to be returned as a float.
This commit is contained in:
Areloch 2016-10-12 10:24:52 -05:00 committed by GitHub
commit c0482b1b1a

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@ -1440,10 +1440,9 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
return (getPosition() - target->getPosition()).len();
}
DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false),
"@brief Check whether an object is within a specified veiw cone.\n"
DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
"@brief The distance to a given object.\n"
"@obj Object to check. (If blank, it will check the current target).\n"
"@fov view angle in degrees.(Defaults to 45)\n"
"@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n")
{
return object->getTargetDistance(obj, checkEnabled);