diff --git a/Engine/source/T3D/aiPlayer.cpp b/Engine/source/T3D/aiPlayer.cpp index d8f4d9e2d..88b500205 100644 --- a/Engine/source/T3D/aiPlayer.cpp +++ b/Engine/source/T3D/aiPlayer.cpp @@ -1440,10 +1440,9 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled) return (getPosition() - target->getPosition()).len(); } -DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false), - "@brief Check whether an object is within a specified veiw cone.\n" +DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false), + "@brief The distance to a given object.\n" "@obj Object to check. (If blank, it will check the current target).\n" - "@fov view angle in degrees.(Defaults to 45)\n" "@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n") { return object->getTargetDistance(obj, checkEnabled);