From e12536efcd412083314ce9dd056d292823409112 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Wed, 12 Oct 2016 10:19:04 -0500 Subject: [PATCH 1/2] distance needs to be returned as a float. --- Engine/source/T3D/aiPlayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/aiPlayer.cpp b/Engine/source/T3D/aiPlayer.cpp index d8f4d9e2d..31527afe2 100644 --- a/Engine/source/T3D/aiPlayer.cpp +++ b/Engine/source/T3D/aiPlayer.cpp @@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled) return (getPosition() - target->getPosition()).len(); } -DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false), +DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false), "@brief Check whether an object is within a specified veiw cone.\n" "@obj Object to check. (If blank, it will check the current target).\n" "@fov view angle in degrees.(Defaults to 45)\n" From 8121408029f49f0c407f7d1f9ac2c282a5e92c2b Mon Sep 17 00:00:00 2001 From: Azaezel Date: Wed, 12 Oct 2016 10:24:17 -0500 Subject: [PATCH 2/2] doc correction --- Engine/source/T3D/aiPlayer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Engine/source/T3D/aiPlayer.cpp b/Engine/source/T3D/aiPlayer.cpp index 31527afe2..88b500205 100644 --- a/Engine/source/T3D/aiPlayer.cpp +++ b/Engine/source/T3D/aiPlayer.cpp @@ -1441,9 +1441,8 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled) } DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false), - "@brief Check whether an object is within a specified veiw cone.\n" + "@brief The distance to a given object.\n" "@obj Object to check. (If blank, it will check the current target).\n" - "@fov view angle in degrees.(Defaults to 45)\n" "@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n") { return object->getTargetDistance(obj, checkEnabled);