Merge branch 'ai-renameproducefunction' of https://github.com/thecelloman/Torque3D into thecelloman-ai-renameproducefunction

This commit is contained in:
David Wyand 2012-10-05 14:33:48 -04:00
commit bc2e241caa
2 changed files with 6 additions and 6 deletions

View file

@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot)
// AIPlayer static functions // AIPlayer static functions
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
function AIPlayer::produce(%name,%spawnPoint) function AIPlayer::spawnAtLocation(%name, %spawnPoint)
{ {
// Create the demo player object // Create the demo player object
%player = new AiPlayer() %player = new AiPlayer()
@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint)
return %player; return %player;
} }
function AIPlayer::spawnOnPath(%name,%path) function AIPlayer::spawnOnPath(%name, %path)
{ {
// Spawn a player and place him on the first node of the path // Spawn a player and place him on the first node of the path
if (!isObject(%path)) if (!isObject(%path))
return 0; return 0;
%node = %path.getObject(0); %node = %path.getObject(0);
%player = AIPlayer::produce(%name, %node.getTransform()); %player = AIPlayer::spawnAtLocation(%name, %node.getTransform());
return %player; return %player;
} }

View file

@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot)
// AIPlayer static functions // AIPlayer static functions
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
function AIPlayer::produce(%name,%spawnPoint) function AIPlayer::spawnAtLocation(%name, %spawnPoint)
{ {
// Create the demo player object // Create the demo player object
%player = new AiPlayer() %player = new AiPlayer()
@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint)
return %player; return %player;
} }
function AIPlayer::spawnOnPath(%name,%path) function AIPlayer::spawnOnPath(%name, %path)
{ {
// Spawn a player and place him on the first node of the path // Spawn a player and place him on the first node of the path
if (!isObject(%path)) if (!isObject(%path))
return 0; return 0;
%node = %path.getObject(0); %node = %path.getObject(0);
%player = AIPlayer::produce(%name, %node.getTransform()); %player = AIPlayer::spawnAtLocation(%name, %node.getTransform());
return %player; return %player;
} }