From 3f9faad8819368b6382b69a27babacf080253624 Mon Sep 17 00:00:00 2001 From: thecelloman Date: Thu, 4 Oct 2012 18:53:46 -0400 Subject: [PATCH] Rename AiPlayer::produce() to AiPlayer::spawnAtLocation() ... does what it says. --- Templates/Full PhysX/game/scripts/server/aiPlayer.cs | 6 +++--- Templates/Full/game/scripts/server/aiPlayer.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Templates/Full PhysX/game/scripts/server/aiPlayer.cs b/Templates/Full PhysX/game/scripts/server/aiPlayer.cs index 00001643b..1fd0802bf 100644 --- a/Templates/Full PhysX/game/scripts/server/aiPlayer.cs +++ b/Templates/Full PhysX/game/scripts/server/aiPlayer.cs @@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot) // AIPlayer static functions //----------------------------------------------------------------------------- -function AIPlayer::produce(%name,%spawnPoint) +function AIPlayer::spawnAtLocation(%name, %spawnPoint) { // Create the demo player object %player = new AiPlayer() @@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint) return %player; } -function AIPlayer::spawnOnPath(%name,%path) +function AIPlayer::spawnOnPath(%name, %path) { // Spawn a player and place him on the first node of the path if (!isObject(%path)) return 0; %node = %path.getObject(0); - %player = AIPlayer::produce(%name, %node.getTransform()); + %player = AIPlayer::spawnAtLocation(%name, %node.getTransform()); return %player; } diff --git a/Templates/Full/game/scripts/server/aiPlayer.cs b/Templates/Full/game/scripts/server/aiPlayer.cs index 00001643b..1fd0802bf 100644 --- a/Templates/Full/game/scripts/server/aiPlayer.cs +++ b/Templates/Full/game/scripts/server/aiPlayer.cs @@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot) // AIPlayer static functions //----------------------------------------------------------------------------- -function AIPlayer::produce(%name,%spawnPoint) +function AIPlayer::spawnAtLocation(%name, %spawnPoint) { // Create the demo player object %player = new AiPlayer() @@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint) return %player; } -function AIPlayer::spawnOnPath(%name,%path) +function AIPlayer::spawnOnPath(%name, %path) { // Spawn a player and place him on the first node of the path if (!isObject(%path)) return 0; %node = %path.getObject(0); - %player = AIPlayer::produce(%name, %node.getTransform()); + %player = AIPlayer::spawnAtLocation(%name, %node.getTransform()); return %player; }