diff --git a/Templates/Full PhysX/game/scripts/server/aiPlayer.cs b/Templates/Full PhysX/game/scripts/server/aiPlayer.cs index 00001643b..1fd0802bf 100644 --- a/Templates/Full PhysX/game/scripts/server/aiPlayer.cs +++ b/Templates/Full PhysX/game/scripts/server/aiPlayer.cs @@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot) // AIPlayer static functions //----------------------------------------------------------------------------- -function AIPlayer::produce(%name,%spawnPoint) +function AIPlayer::spawnAtLocation(%name, %spawnPoint) { // Create the demo player object %player = new AiPlayer() @@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint) return %player; } -function AIPlayer::spawnOnPath(%name,%path) +function AIPlayer::spawnOnPath(%name, %path) { // Spawn a player and place him on the first node of the path if (!isObject(%path)) return 0; %node = %path.getObject(0); - %player = AIPlayer::produce(%name, %node.getTransform()); + %player = AIPlayer::spawnAtLocation(%name, %node.getTransform()); return %player; } diff --git a/Templates/Full/game/scripts/server/aiPlayer.cs b/Templates/Full/game/scripts/server/aiPlayer.cs index 00001643b..1fd0802bf 100644 --- a/Templates/Full/game/scripts/server/aiPlayer.cs +++ b/Templates/Full/game/scripts/server/aiPlayer.cs @@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot) // AIPlayer static functions //----------------------------------------------------------------------------- -function AIPlayer::produce(%name,%spawnPoint) +function AIPlayer::spawnAtLocation(%name, %spawnPoint) { // Create the demo player object %player = new AiPlayer() @@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint) return %player; } -function AIPlayer::spawnOnPath(%name,%path) +function AIPlayer::spawnOnPath(%name, %path) { // Spawn a player and place him on the first node of the path if (!isObject(%path)) return 0; %node = %path.getObject(0); - %player = AIPlayer::produce(%name, %node.getTransform()); + %player = AIPlayer::spawnAtLocation(%name, %node.getTransform()); return %player; }