mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/menus/menuBar.h"
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#include "platform/menus/popupMenu.h"
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#include "gui/core/guiCanvas.h"
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#include "windowManager/platformWindowMgr.h"
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#include "core/util/safeDelete.h"
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#include "windowManager/sdl/sdlWindow.h"
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#include "gui/editor/guiMenuBar.h"
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#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
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#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
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#ifdef TORQUE_SDL
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//-----------------------------------------------------------------------------
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// Platform Data
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//-----------------------------------------------------------------------------
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// class PlatformMenuBarData
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// {
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//
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// };
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Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
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IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar);
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//-----------------------------------------------------------------------------
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// MenuBar Methods
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//-----------------------------------------------------------------------------
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void MenuBar::createPlatformPopupMenuData()
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{
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mData = NULL;
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}
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void MenuBar::deletePlatformPopupMenuData()
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{
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// SAFE_DELETE(mData);
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}
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//-----------------------------------------------------------------------------
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GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
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{
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GuiControl* control;
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Sim::findObject("PlatformGenericMenubar", control);
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AssertFatal(control, "");
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if( !control )
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return NULL;
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GuiPlatformGenericMenuBar* menuBar;
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menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>( control->findObjectByInternalName( StringTable->insert("menubar"), true) );
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AssertFatal(menuBar, "");
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return menuBar;
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}
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void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
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{
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//if(! isAttachedToCanvas())
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// return;
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if(!popupMenu)
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return;
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GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl();
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popupMenu->mData->mMenuBar = this;
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String menuTitle = popupMenu->getBarTitle();
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//Next, find out if we're still in the list of entries
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SimSet::iterator itr = find(begin(), end(), popupMenu);
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GuiMenuBar::Menu* menuGui = menuBarGui->findMenu(menuTitle);
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if (!menuGui)
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{
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//This is our first time setting this particular menu up, so we'll OK it.
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if (itr == end())
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menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui);
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else
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menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui, itr - begin());
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}
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else
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{
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//Not our first time through, so we're really updating it.
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//So, first, remove it from the menubar
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menuBarGui->removeFromMenuBar(menuGui);
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//Next, find out if we're still in the list of entries
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SimSet::iterator itr = find(begin(), end(), popupMenu);
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//if we're no longer in the list, we're pretty much done here
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if (itr == end())
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return;
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//We're still here, so this is a valid menu for our current bar configuration, so add us back in.
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menuBarGui->attachToMenuBar(menuGui, itr - begin());
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}
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}
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//-----------------------------------------------------------------------------
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void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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{
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if(owner == NULL || isAttachedToCanvas())
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return;
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// This is set for popup menus in the onAttachToMenuBar() callback
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mCanvas = owner;
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PlatformWindowSDL *pWindow = dynamic_cast<PlatformWindowSDL*>(owner->getPlatformWindow());
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if(pWindow == NULL)
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return;
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// Setup the native menu bar
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GuiMenuBar *hWindowMenu = static_cast<GuiMenuBar*>( pWindow->getMenuHandle() );
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if( hWindowMenu == NULL && !Journal::IsPlaying() )
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hWindowMenu = _FindMenuBarCtrl();
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if(hWindowMenu)
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{
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pWindow->setMenuHandle( hWindowMenu );
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GuiControl *base = hWindowMenu->getParent();
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while( base->getParent() )
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{
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base = base->getParent();
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}
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mCanvas->setMenuBar( base );
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}
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for (S32 i = 0; i < size(); ++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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if (mnu == NULL)
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{
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Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
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continue;
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}
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if (mnu->isAttachedToMenuBar())
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mnu->removeFromMenuBar();
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mnu->attachToMenuBar(owner, pos + i);
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}
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}
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void MenuBar::removeFromCanvas()
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{
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if (mCanvas == NULL || !isAttachedToCanvas())
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return;
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//_FindMenuBarCtrl()->clearMenus();
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// Add the items
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for (S32 i = 0; i < size(); ++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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if (mnu == NULL)
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{
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Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
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continue;
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}
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mnu->removeFromMenuBar();
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}
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mCanvas->setMenuBar(NULL);
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mCanvas = NULL;
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}
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#endif
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