Torque3D/Engine/source/platformSDL/menus/menuBarSDL.cpp

201 lines
5.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/menus/menuBar.h"
#include "platform/menus/popupMenu.h"
#include "gui/core/guiCanvas.h"
#include "windowManager/platformWindowMgr.h"
#include "core/util/safeDelete.h"
#include "windowManager/sdl/sdlWindow.h"
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
#ifdef TORQUE_SDL
//-----------------------------------------------------------------------------
// Platform Data
//-----------------------------------------------------------------------------
// class PlatformMenuBarData
// {
//
// };
Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar);
//-----------------------------------------------------------------------------
// MenuBar Methods
//-----------------------------------------------------------------------------
void MenuBar::createPlatformPopupMenuData()
{
mData = NULL;
}
void MenuBar::deletePlatformPopupMenuData()
{
// SAFE_DELETE(mData);
}
//-----------------------------------------------------------------------------
GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
{
GuiControl* control;
Sim::findObject("PlatformGenericMenubar", control);
AssertFatal(control, "");
if( !control )
return NULL;
GuiPlatformGenericMenuBar* menuBar;
menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>( control->findObjectByInternalName( StringTable->insert("menubar"), true) );
AssertFatal(menuBar, "");
return menuBar;
}
void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
{
//if(! isAttachedToCanvas())
// return;
if(!popupMenu)
return;
GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl();
popupMenu->mData->mMenuBar = this;
String menuTitle = popupMenu->getBarTitle();
//Next, find out if we're still in the list of entries
SimSet::iterator itr = find(begin(), end(), popupMenu);
GuiMenuBar::Menu* menuGui = menuBarGui->findMenu(menuTitle);
if (!menuGui)
{
//This is our first time setting this particular menu up, so we'll OK it.
if (itr == end())
menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui);
else
menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui, itr - begin());
}
else
{
//Not our first time through, so we're really updating it.
//So, first, remove it from the menubar
menuBarGui->removeFromMenuBar(menuGui);
//Next, find out if we're still in the list of entries
SimSet::iterator itr = find(begin(), end(), popupMenu);
//if we're no longer in the list, we're pretty much done here
if (itr == end())
return;
//We're still here, so this is a valid menu for our current bar configuration, so add us back in.
menuBarGui->attachToMenuBar(menuGui, itr - begin());
}
}
//-----------------------------------------------------------------------------
void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
{
if(owner == NULL || isAttachedToCanvas())
return;
// This is set for popup menus in the onAttachToMenuBar() callback
mCanvas = owner;
PlatformWindowSDL *pWindow = dynamic_cast<PlatformWindowSDL*>(owner->getPlatformWindow());
if(pWindow == NULL)
return;
// Setup the native menu bar
GuiMenuBar *hWindowMenu = static_cast<GuiMenuBar*>( pWindow->getMenuHandle() );
if( hWindowMenu == NULL && !Journal::IsPlaying() )
hWindowMenu = _FindMenuBarCtrl();
if(hWindowMenu)
{
pWindow->setMenuHandle( hWindowMenu );
GuiControl *base = hWindowMenu->getParent();
while( base->getParent() )
{
base = base->getParent();
}
mCanvas->setMenuBar( base );
}
for (S32 i = 0; i < size(); ++i)
{
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
if (mnu == NULL)
{
Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
continue;
}
if (mnu->isAttachedToMenuBar())
mnu->removeFromMenuBar();
mnu->attachToMenuBar(owner, pos + i);
}
}
void MenuBar::removeFromCanvas()
{
if (mCanvas == NULL || !isAttachedToCanvas())
return;
//_FindMenuBarCtrl()->clearMenus();
// Add the items
for (S32 i = 0; i < size(); ++i)
{
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
if (mnu == NULL)
{
Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
continue;
}
mnu->removeFromMenuBar();
}
mCanvas->setMenuBar(NULL);
mCanvas = NULL;
}
#endif