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https://github.com/TorqueGameEngines/Torque3D.git
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Adds a new function for defining static console fields on NetObjects - addNetworkedField()
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty. This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
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parent
463cd50d0a
commit
b0e8a1f032
5 changed files with 167 additions and 2 deletions
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@ -493,3 +493,92 @@ void NetObject::removeScopeRef()
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}
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}
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//Networked fields
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//------------------------------------------------------------------
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void NetObject::addNetworkedField(const char* in_pFieldname,
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const U32 in_fieldType,
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const dsize_t in_fieldOffset,
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const char* in_pFieldDocs,
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U32 flags,
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U32 networkMask)
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{
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addNetworkedField(
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in_pFieldname,
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in_fieldType,
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in_fieldOffset,
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1,
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in_pFieldDocs,
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flags,
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networkMask);
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}
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void NetObject::addNetworkedField(const char* in_pFieldname,
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const U32 in_fieldType,
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const dsize_t in_fieldOffset,
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AbstractClassRep::WriteDataNotify in_writeDataFn,
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const char* in_pFieldDocs,
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U32 flags,
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U32 networkMask)
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{
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addNetworkedField(
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in_pFieldname,
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in_fieldType,
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in_fieldOffset,
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in_writeDataFn,
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1,
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in_pFieldDocs,
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flags,
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networkMask);
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}
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void NetObject::addNetworkedField(const char* in_pFieldname,
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const U32 in_fieldType,
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const dsize_t in_fieldOffset,
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const U32 in_elementCount,
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const char* in_pFieldDocs,
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U32 flags,
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U32 networkMask)
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{
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addNetworkedField(in_pFieldname,
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in_fieldType,
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in_fieldOffset,
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&defaultProtectedWriteFn,
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in_elementCount,
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in_pFieldDocs,
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flags,
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networkMask);
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}
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void NetObject::addNetworkedField(const char* in_pFieldname,
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const U32 in_fieldType,
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const dsize_t in_fieldOffset,
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AbstractClassRep::WriteDataNotify in_writeDataFn,
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const U32 in_elementCount,
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const char* in_pFieldDocs,
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U32 flags,
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U32 networkMask)
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{
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AbstractClassRep::Field f;
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f.pFieldname = StringTable->insert(in_pFieldname);
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if (in_pFieldDocs)
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f.pFieldDocs = in_pFieldDocs;
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f.type = in_fieldType;
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f.offset = in_fieldOffset;
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f.elementCount = in_elementCount;
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f.validator = NULL;
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f.flag = flags;
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f.setDataFn = &defaultProtectedSetFn;
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f.getDataFn = &defaultProtectedGetFn;
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f.writeDataFn = in_writeDataFn;
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f.networkMask = networkMask;
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ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
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AssertFatal(conType, "ConsoleObject::addField - invalid console type");
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f.table = conType->getEnumTable();
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sg_tempFieldList.push_back(f);
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}
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