Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0

Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
This commit is contained in:
Areloch 2019-06-27 00:36:56 -05:00
commit af77444ec9
18 changed files with 650 additions and 127 deletions

View file

@ -151,9 +151,7 @@ struct ProbeShaderConstants
GFXShaderConstHandle *mBRDFTextureMap;
GFXShaderConstHandle *mSkylightSpecularMap;
GFXShaderConstHandle *mSkylightIrradMap;
GFXShaderConstHandle *mHasSkylight;
GFXShaderConstHandle *mSkylightCubemapIdxSC;
ProbeShaderConstants();
~ProbeShaderConstants();