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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
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af77444ec9
18 changed files with 650 additions and 127 deletions
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@ -151,9 +151,7 @@ struct ProbeShaderConstants
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GFXShaderConstHandle *mBRDFTextureMap;
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GFXShaderConstHandle *mSkylightSpecularMap;
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GFXShaderConstHandle *mSkylightIrradMap;
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GFXShaderConstHandle *mHasSkylight;
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GFXShaderConstHandle *mSkylightCubemapIdxSC;
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ProbeShaderConstants();
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~ProbeShaderConstants();
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