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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
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af77444ec9
18 changed files with 650 additions and 127 deletions
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@ -1360,7 +1360,7 @@ void ProcessedShaderMaterial::setSceneInfo(SceneRenderState * state, const Scene
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LIGHTMGR->setLightInfo(this, mMaterial, sgData, state, pass, shaderConsts);
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//PROBEMGR->setProbeInfo(this, mMaterial, sgData, state, pass, shaderConsts);
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PROBEMGR->setProbeInfo(this, mMaterial, sgData, state, pass, shaderConsts);
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}
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void ProcessedShaderMaterial::setBuffers( GFXVertexBufferHandleBase *vertBuffer, GFXPrimitiveBufferHandle *primBuffer )
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