Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0

Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
This commit is contained in:
Areloch 2019-06-27 00:36:56 -05:00
commit af77444ec9
18 changed files with 650 additions and 127 deletions

View file

@ -380,11 +380,9 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
shaderConsts->setSafe( lightDiffuseSC, lightColors );
shaderConsts->setSafe( lightInvRadiusSqSC, lightInvRadiusSq );
shaderConsts->setSafe( lightSpotDirSC, lightSpotDirs );
shaderConsts->setSafe( lightSpotAngleSC, lightSpotAngle );
shaderConsts->setSafe( lightSpotFalloffSC, lightSpotFalloff );
shaderConsts->setSafe( lightSpotDirSC, lightSpotDirs );
shaderConsts->setSafe( lightSpotAngleSC, lightSpotAngle );
shaderConsts->setSafe( lightSpotFalloffSC, lightSpotFalloff );
}
// Setup the ambient lighting from the first