diff --git a/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp b/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp index 2dea95f22..c3e94c79f 100644 --- a/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp +++ b/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp @@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const //deferred emissive void GlowMapGLSL::processPix(Vector& componentList, const MaterialFeatureData& fd) { - Var* texCoord = getInTexCoord("texCoord", "float2", componentList); + Var* texCoord = getInTexCoord("texCoord", "vec2", componentList); Var* glowMap = new Var; glowMap->setType("sampler2D");