From a67d2c52cd427ab6b782fe9168d11b3d44b74108 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 5 Nov 2019 06:22:04 -0600 Subject: [PATCH] "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix --- .../lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp b/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp index 2dea95f22..c3e94c79f 100644 --- a/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp +++ b/Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp @@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const //deferred emissive void GlowMapGLSL::processPix(Vector& componentList, const MaterialFeatureData& fd) { - Var* texCoord = getInTexCoord("texCoord", "float2", componentList); + Var* texCoord = getInTexCoord("texCoord", "vec2", componentList); Var* glowMap = new Var; glowMap->setType("sampler2D");