mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-12 00:40:44 +00:00
Merge pull request #155 from Azaezel/alpha40_explodeNorm
expose explosion.initialnormal to script for fine grained directional control
This commit is contained in:
commit
9d781798ee
1 changed files with 1 additions and 1 deletions
|
|
@ -962,7 +962,7 @@ void Explosion::setInitialState(const Point3F& point, const Point3F& normal, con
|
|||
void Explosion::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
|
||||
addField("initialNormal", TypePoint3F, Offset(mInitialNormal, Explosion), "Initial starting Normal.");
|
||||
//
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue