From d3059513e216e0bdd5b578f2e6b88b360916a04f Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 26 Mar 2020 17:09:01 -0500 Subject: [PATCH] expose explosion.initialnormal to script for fine grained directional control --- Engine/source/T3D/fx/explosion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/fx/explosion.cpp b/Engine/source/T3D/fx/explosion.cpp index 4da7b2902..1b718544f 100644 --- a/Engine/source/T3D/fx/explosion.cpp +++ b/Engine/source/T3D/fx/explosion.cpp @@ -962,7 +962,7 @@ void Explosion::setInitialState(const Point3F& point, const Point3F& normal, con void Explosion::initPersistFields() { Parent::initPersistFields(); - + addField("initialNormal", TypePoint3F, Offset(mInitialNormal, Explosion), "Initial starting Normal."); // }