expose explosion.initialnormal to script for fine grained directional control

This commit is contained in:
AzaezelX 2020-03-26 17:09:01 -05:00
parent 482b179baa
commit d3059513e2

View file

@ -962,7 +962,7 @@ void Explosion::setInitialState(const Point3F& point, const Point3F& normal, con
void Explosion::initPersistFields()
{
Parent::initPersistFields();
addField("initialNormal", TypePoint3F, Offset(mInitialNormal, Explosion), "Initial starting Normal.");
//
}