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https://github.com/TorqueGameEngines/Torque3D.git
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remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow
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4df5baffec
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1 changed files with 1 additions and 3 deletions
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@ -361,8 +361,7 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
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m##name##Name = StringTable->EmptyString(); \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL; \
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m##name##Asset = NULL; \
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m##name = NULL;\
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m##name = NULL;
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_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback));
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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@ -572,7 +571,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL; \
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m##name##Asset[index] = NULL; \
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m##name[index] = NULL;\
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m##name[index] = NULL;\
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_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback), index);\
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}
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}
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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