remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow

This commit is contained in:
AzaezelX 2021-07-22 12:35:25 -05:00
parent 4df5baffec
commit 8976250fdf

View file

@ -361,8 +361,7 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;\
_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback));
m##name = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
@ -572,7 +571,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL; \
m##name[index] = NULL;\
_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback), index);\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS