mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 21:40:31 +00:00
remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow
This commit is contained in:
parent
4df5baffec
commit
8976250fdf
1 changed files with 1 additions and 3 deletions
|
|
@ -361,8 +361,7 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
|
|||
m##name##Name = StringTable->EmptyString(); \
|
||||
m##name##AssetId = StringTable->EmptyString(); \
|
||||
m##name##Asset = NULL; \
|
||||
m##name = NULL;\
|
||||
_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback));
|
||||
m##name = NULL;
|
||||
|
||||
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
|
||||
|
|
@ -572,7 +571,6 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
|
|||
m##name##AssetId[index] = StringTable->EmptyString(); \
|
||||
m##name##Asset[index] = NULL; \
|
||||
m##name[index] = NULL;\
|
||||
_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback), index);\
|
||||
}
|
||||
|
||||
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue