Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development

This commit is contained in:
JeffR 2024-12-15 18:39:03 -06:00
commit 81ac23fd35
60 changed files with 4200 additions and 525 deletions

View file

@ -87,6 +87,7 @@ function initializeAssetBrowser()
exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension);
exec("./scripts/creator." @ $TorqueScriptFileExtension);
exec("./scripts/setAssetTarget." @ $TorqueScriptFileExtension);
exec("./scripts/utils." @ $TorqueScriptFileExtension);
//Processing for the different asset types
exec("./scripts/assetTypes/component." @ $TorqueScriptFileExtension);
@ -110,6 +111,7 @@ function initializeAssetBrowser()
exec("./scripts/assetTypes/looseFiles." @ $TorqueScriptFileExtension);
exec("./scripts/assetTypes/prefab." @ $TorqueScriptFileExtension);
exec("./scripts/assetTypes/creatorObj." @ $TorqueScriptFileExtension);
exec("./scripts/assetTypes/gameMode." @ $TorqueScriptFileExtension);
new ScriptObject( AssetBrowserPlugin )
{

View file

@ -79,7 +79,6 @@ function AssetBrowser_addModuleWindow::CreateNewModule(%this)
%line = strreplace( %line, "@@", %newModuleName );
%file.writeline(%line);
echo(%line);
}
%file.close();

View file

@ -0,0 +1,35 @@
AssetBrowser::registerObjectType("GameModeType", "Gamemode Objects", "Gamemode");
function GameModeType::setupCreateNew()
{
}
function GameModeType::onCreateNew()
{
}
function GameModeType::buildBrowserElement(%this, %className, %previewData)
{
//echo("DatablockObjectType::buildBrowserElement() - " @ %datablock @ ", " @ %name @ ", " @ %previewData);
%previewData.assetName = %this.getName();
%previewData.assetPath = %this.getFileName();
%previewData.previewImage = "ToolsModule:genericAssetIcon_image";
//Lets see if we have a icon for specifically for this datablock type
%dataClass = %this.getClassName();
%dataClass = strreplace(%dataClass, "Data", "");
%previewImage = "tools/classIcons/" @ %dataClass @ ".png";
if(isFile(%previewImage))
{
%previewData.previewImage = %previewImage;
}
//%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %this;
%previewData.tooltip = "\nGameMode Name: " @ %previewData.assetName @
"\nPath: " @ %previewData.assetPath;
}

View file

@ -3,6 +3,8 @@ function AssetBrowser::setupCreateNewLevelAsset(%this)
NewAssetPropertiesInspector.startGroup("Level");
NewAssetPropertiesInspector.addField("LevelName", "Level Name", "String", "Human-readable name of new level", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("levelPreviewImage", "Level Preview Image", "Image", "Preview Image for the level", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("isSubScene", "Is SubScene", "bool", "Is this levelAsset intended as a subScene", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.endGroup();
}
@ -20,14 +22,16 @@ function AssetBrowser::createLevelAsset(%this)
%assetPath = NewAssetTargetAddress.getText() @ "/";
%misExtension = AssetBrowser.newAssetSettings.isSubScene ? ".subMis" : ".mis";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%levelPath = %assetPath @ %assetName @ ".mis";
%levelPath = %assetPath @ %assetName @ %misExtension;
%asset = new LevelAsset()
{
AssetName = %assetName;
versionId = 1;
LevelFile = %assetName @ ".mis";
LevelFile = %assetName @ %misExtension;
DecalsFile = %assetName @ ".mis.decals";
PostFXPresetFile = %assetName @ ".postfxpreset." @ $TorqueScriptFileExtension;
ForestFile = %assetName @ ".forest";
@ -35,6 +39,7 @@ function AssetBrowser::createLevelAsset(%this)
LevelName = AssetBrowser.newAssetSettings.levelName;
AssetDescription = AssetBrowser.newAssetSettings.description;
PreviewImage = AssetBrowser.newAssetSettings.levelPreviewImage;
isSubScene = AssetBrowser.newAssetSettings.isSubScene;
};
TamlWrite(%asset, %tamlpath);
@ -58,15 +63,32 @@ function AssetBrowser::createLevelAsset(%this)
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
%addSuccess = AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
if(!%addSuccess)
{
error("AssetBrowser::createLevelAsset() - failed to add declared asset: " @ %tamlpath @ " for module: " @ %moduleDef);
}
AssetBrowser.refresh();
return %tamlpath;
}
//==============================================================================
//SubScene derivative
//==============================================================================
function AssetBrowser::setupCreateNewSubScene(%this)
{
%this.newAssetSettings.isSubScene = true;
%this.newAssetSettings.assetType = "LevelAsset";
}
//==============================================================================
function AssetBrowser::editLevelAsset(%this, %assetDef)
{
schedule( 1, 0, "EditorOpenMission", %assetDef);
if(!%assetDef.isSubScene)
schedule( 1, 0, "EditorOpenMission", %assetDef);
}
//Renames the asset
@ -150,4 +172,100 @@ function AssetBrowser::buildLevelAssetPreview(%this, %assetDef, %previewData)
"Asset Type: Level Asset\n" @
"Asset Definition ID: " @ %assetDef @ "\n" @
"Level File path: " @ %assetDef.getLevelPath();
}
function createAndAssignLevelAsset(%moduleName, %assetName)
{
$createAndAssignField.apply(%moduleName @ ":" @ %assetName);
}
function EWorldEditor::createSelectedAsSubScene( %this, %object )
{
//create new level asset here
AssetBrowser.setupCreateNewAsset("SubScene", AssetBrowser.selectedModule, "finishCreateSelectedAsSubScene");
%this.contextActionObject = %object;
}
function finishCreateSelectedAsSubScene(%assetId)
{
echo("finishCreateSelectedAsSubScene");
%subScene = new SubScene() {
levelAsset = %assetId;
};
%levelAssetDef = AssetDatabase.acquireAsset(%assetId);
%levelFilePath = %levelAssetDef.getLevelPath();
//write out to file
EWorldEditor.contextActionObject.save(%levelFilePath);
AssetDatabase.releaseAsset(%assetId);
getRootScene().add(%subScene);
EWorldEditor.contextActionObject.delete();
%subScene.load();
%subScene.recalculateBounds();
%scalar = $SubScene::createScalar;
if(%scalar $= "")
%scalar = 1.5;
//pad for loading boundary
%subScene.scale = VectorScale(%subScene.scale, %scalar);
}
function GuiInspectorTypeLevelAssetPtr::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure this is a color swatch drag operation.
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
%assetType = %payload.assetType;
%module = %payload.moduleName;
%assetName = %payload.assetName;
if(%assetType $= "LevelAsset")
{
%cmd = %this @ ".apply(\""@ %module @ ":" @ %assetName @ "\");";
eval(%cmd);
}
EWorldEditor.isDirty = true;
}
function AssetBrowser::onLevelAssetEditorDropped(%this, %assetDef, %position)
{
%assetId = %assetDef.getAssetId();
if(!%assetDef.isSubScene)
{
errorf("Cannot drag-and-drop LevelAsset into WorldEditor");
return;
}
%newSubScene = new SubScene()
{
position = %position;
levelAsset = %assetId;
};
getScene(0).add(%newSubScene);
%newSubScene.load();
%newSubScene.recalculateBounds();
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newSubScene);
EWorldEditor.dropSelection();
EWorldEditor.isDirty = true;
MECreateUndoAction::submit(%newSubScene );
}

View file

@ -176,6 +176,31 @@ function AssetBrowser::performRenameAsset(%this, %originalAssetName, %newName)
%buildCommand = %this @ ".rename" @ EditAssetPopup.assetType @ "(" @ %assetDef @ "," @ %newName @ ");";
eval(%buildCommand);
}
else
{
//do generic action here
%oldAssetId = %moduleName @ ":" @ %originalAssetName;
%assetDef = AssetDatabase.acquireAsset(%oldAssetId);
%assetFileName = fileName(%assetDef.getFileName());
%assetFilePath = filePath(%assetDef.getFileName());
%pattern = %assetFilePath @ "/" @ %assetFileName @ ".*";
echo("Searching for matches of asset files following pattern: " @ %pattern);
//get list of files that match the name in the same dir
//do a rename on them
for (%file = findFirstFileMultiExpr(%pattern); %file !$= ""; %file = findNextFileMultiExpr(%pattern))
{
if(%file !$= %assetFileName)
renameAssetLooseFile(%file, %newName);
}
//update the assetDef
replaceInFile(%assetDef.getFileName(), %originalAssetName, %newName);
renameAssetFile(%assetDef, %newName);
}
}
else
{

View file

@ -117,7 +117,8 @@ function AssetBrowser::buildPopupMenus(%this)
//item[ 0 ] = "Create Component" TAB AddNewComponentAssetPopup;
item[ 0 ] = "Create Script" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ScriptAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create State Machine" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"StateMachineAsset\", AssetBrowser.selectedModule);";
//item[ 3 ] = "-";
item[ 2 ] = "-";
item[ 3 ] = "Create Game Mode" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GameMode\", AssetBrowser.selectedModule);";
//item[ 3 ] = "Create Game Object" TAB "" TAB "AssetBrowser.createNewGameObjectAsset(\"NewGameObject\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);

View file

@ -0,0 +1,176 @@
//This file implements game mode logic for an Example gamemode. The primary functions:
//@@::onMissionStart
//@@::onMissionReset
//@@::onMissionEnd
//Are the primary hooks for the server to start, restart and end any active gamemodes
//onMissionStart, for example is called from core/clientServer/scripts/server/levelLoad.cs
//It's called once the server has successfully loaded the level, and has parsed
//through any active scenes to get GameModeNames defined by them. It then iterates
//over them and calls these callbacks to envoke gamemode behaviors. This allows multiple
//gamemodes to be in effect at one time. Modules can implement as many gamemodes as you want.
//
//For levels that can be reused for multiple gammodes, the general setup would be a primary level file
//with the Scene in it having the main geometry, weapons, terrain, etc. You would then have subScenes that
//each contain what's necessary for the given gamemode, such as a subScene that just adds the flags and capture
//triggers for a CTF mode. The subscene would then have it's GameModeName defined to run the CTF gamemode logic
//and the levelLoad code will execute it.
if(!isObject(@@))
{
new GameMode(@@){};
}
//This function is called when the level finishes loading. It sets up the initial configuration, variables and
//spawning and dynamic objects, timers or rules needed for the gamemode to run
function @@::onMissionStart(%this)
{
//set up the game and game variables
%this.initGameVars();
if (%this.isActive())
{
error("@@::onMissionStart: End the game first!");
return;
}
%this.setActive(true);
}
//This function is called when the level ends. It can be envoked due to the gamemode ending
//but is also kicked off when the game server is shut down as a form of cleanup for anything the gamemode
//created or is managing like the above mentioned dynamic objects or timers
function @@::onMissionEnded(%this)
{
if (!%this.isActive())
{
error("@@::onMissionEnded: No game running!");
return;
}
%this.setActive(false);
}
//This function is called in the event the server resets and is used to re-initialize the gamemode
function @@::onMissionReset(%this)
{
// Called by resetMission(), after all the temporary mission objects
// have been deleted.
%this.initGameVars();
}
//This sets up our gamemode's duration time
function @@::initGameVars(%this)
{
// Set the gameplay parameters
%this.duration = 30 * 60;
}
//This is called when the timer runs out, allowing the gamemode to end
function @@::onGameDurationEnd(%this)
{
//we don't end if we're currently editing the level
if (%this.duration && !(EditorIsActive() && GuiEditorIsActive()))
%this.onMissionEnded();
}
//This is called to actually spawn a control object for the player to utilize
//A player character, spectator camera, etc.
function @@::spawnControlObject(%this, %client)
{
//In this example, we just spawn a camera
/*if (!isObject(%client.camera))
{
if(!isObject(Observer))
{
datablock CameraData(Observer)
{
mode = "Observer";
};
}
%client.camera = spawnObject("Camera", Observer);
}
// If we have a camera then set up some properties
if (isObject(%client.camera))
{
MissionCleanup.add( %this.camera );
%client.camera.scopeToClient(%client);
%client.setControlObject(%client.camera);
%client.camera.setTransform("0 0 1 0 0 0 0");
}*/
}
//This is called when the client has finished loading the mission, but aren't "in" it yet
//allowing for some last-second prepwork
function @@::onClientMissionLoaded(%this)
{
$clientLoaded++;
if ($clientLoaded == $clientConneted)
$gameReady = true;
}
//This is called when the client has initially established a connection to the game server
//It's used for setting up anything ahead of time for the client, such as loading in client-passed
//config stuffs, saved data or the like that should be handled BEFORE the client has actually entered
//the game itself
function @@::onClientConnect(%this, %client)
{
$clientConneted++;
getPlayer(%client);
}
//This is called when a client enters the game server. It's used to spawn a player object
//set up any client-specific properties such as saved configs, values, their name, etc
//These callbacks are activated in core/clientServer/scripts/server/levelDownload.cs
function @@::onClientEnterGame(%this, %client)
{
$Game::DefaultPlayerClass = "Player";
$Game::DefaultPlayerDataBlock = "DefaultPlayerData";
$Game::DefaultPlayerSpawnGroups = "spawn_player CameraSpawnPoints PlayerSpawnPoints PlayerDropPoints";
$Game::DefaultCameraClass = "Camera";
$Game::DefaultCameraDataBlock = "Observer";
$Game::DefaultCameraSpawnGroups = "spawn_player CameraSpawnPoints PlayerSpawnPoints PlayerDropPoints";
//Spawn NPCs for the map and stuff here?
// This function currently relies on some helper functions defined in
// core/scripts/spawn.cs. For custom spawn behaviors one can either
// override the properties on the SpawnSphere's or directly override the
// functions themselves.
}
function @@::onSceneLoaded(%this)
{
}
function @@::onSceneUnloaded(%this)
{
}
function @@::onSubsceneLoaded(%this)
{
}
function @@::onSubsceneUnloaded(%this)
{
}
//This is called when the player leaves the game server. It's used to clean up anything that
//was spawned or setup for the client when it connected, in onClientEnterGame
//These callbacks are activated in core/clientServer/scripts/server/levelDownload.cs
function @@::onClientLeaveGame(%this, %client)
{
// Cleanup the camera
if (isObject(%this.camera))
%this.camera.delete();
// Cleanup the player
if (isObject(%this.player))
%this.player.delete();
}

View file

@ -9,24 +9,23 @@ function @@::onDestroy(%this)
//This is called when the server is initially set up by the game application
function @@::initServer(%this)
{
//--FILE EXEC BEGIN--
//--FILE EXEC END--
}
//This is called when the server is created for an actual game/map to be played
function @@::onCreateGameServer(%this)
{
//--DATABLOCK EXEC BEGIN--
//These are common managed data files. For any datablock-based stuff that gets generated by the editors
//(that doesn't have a specific associated file, like data for a player class) will go into these.
//So we'll register them now if they exist.
if(isFile("./scripts/managedData/managedDatablocks." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedDatablocks");
if(isFile("./scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedForestItemData");
if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedForestBrushData");
if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleData");
%this.registerDatablock("./scripts/managedData/managedDatablocks");
%this.registerDatablock("./scripts/managedData/managedForestItemData");
%this.registerDatablock("./scripts/managedData/managedForestBrushData");
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
%this.registerDatablock("./scripts/managedData/managedParticleData");
//--DATABLOCK EXEC END--
}
//This is called when the server is shut down due to the game/map being exited
@ -37,6 +36,8 @@ function @@::onDestroyGameServer(%this)
//This is called when the client is initially set up by the game application
function @@::initClient(%this)
{
//--FILE EXEC BEGIN--
//--FILE EXEC END--
}
//This is called when a client connects to a server

View file

@ -0,0 +1,253 @@
function testRpl()
{
ToolUtilityScripts::appendLineToFunction("data/prototyping/prototyping.tscript", "Prototyping", "onDestroyGameServer", "//AAAAAAAAAAAAAAAAAAAAA");
}
function Tools::appendLineToFunction(%file, %nameSpace, %functionName, %appendLine)
{
%fileOutput = new ArrayObject(){};
%fileObj = new FileObject(){};
%insideFunction = false;
%scopeDepth = 0;
if ( %fileObj.openForRead( %file ) )
{
while ( !%fileObj.isEOF() )
{
%line = %fileObj.readLine();
if(strIsMatchExpr("*function *(*)*", %line))
{
%fileOutput.add(%line);
%start = strpos(%line, "function ");
%end = strpos(%line, "(", %start);
%scannedFunctionName = "";
if(%start != -1 && %end != -1)
{
%scannedFunctionName = getSubStr(%line, %start + 9, %end-%start-9);
}
%matchesFunctionSig = false;
if(%nameSpace !$= "")
{
if(%scannedFunctionName $= (%nameSpace @ "::" @ %functionName))
%matchesFunctionSig = true;
}
else
{
if(%scannedFunctionName $= %functionName)
%matchesFunctionSig = true;
}
if(!%matchesFunctionSig)
continue;
%insideFunction = true;
if(strIsMatchExpr("*{*", %line))
{
%scopeDepth++;
}
if(strIsMatchExpr("*}*", %line))
{
%scopeDepth--;
}
}
else
{
if(%insideFunction && strIsMatchExpr("*{*", %line))
{
%scopeDepth++;
}
if(%insideFunction && strIsMatchExpr("*}*", %line))
{
%scopeDepth--;
if(%scopeDepth == 0) //we've fully backed out of the function scope, so resolve back to the parent
{
%insideFunction = false;
%fileOutput.add(%appendLine);
}
}
%fileOutput.add(%line);
}
}
%fileObj.close();
}
if ( %fileObj.openForWrite( %file ) )
{
for(%i=0; %i < %fileOutput.count(); %i++)
{
%line = %fileOutput.getKey(%i);
%fileObj.writeLine(%line);
}
%fileObj.close();
}
}
function Tools::findInFile(%file, %findText, %startingLineId)
{
if(%startingLineId $= "")
%startingLineId = 0;
%fileObj = new FileObject(){};
if ( %fileObj.openForRead( %file ) )
{
%lineId = 0;
while ( !%fileObj.isEOF() )
{
if(%lineId >= %startingLineId)
{
%line = %fileObj.readLine();
if(strIsMatchExpr(%findText, %line))
{
return %lineId;
}
}
%lineId++;
}
%fileObj.close();
}
return -1;
}
function Tools::findInFunction(%file, %nameSpace, %functionName, %findText)
{
%fileObj = new FileObject(){};
%insideFunction = false;
%scopeDepth = 0;
if ( %fileObj.openForRead( %file ) )
{
%lineId = -1;
while ( !%fileObj.isEOF() )
{
%line = %fileObj.readLine();
%lineId++;
if(strIsMatchExpr("*function *(*)*", %line))
{
%start = strpos(%line, "function ");
%end = strpos(%line, "(", %start);
%scannedFunctionName = "";
if(%start != -1 && %end != -1)
{
%scannedFunctionName = getSubStr(%line, %start + 9, %end-%start-9);
}
%matchesFunctionSig = false;
if(%nameSpace !$= "")
{
if(%scannedFunctionName $= (%nameSpace @ "::" @ %functionName))
%matchesFunctionSig = true;
}
else
{
if(%scannedFunctionName $= %functionName)
%matchesFunctionSig = true;
}
if(!%matchesFunctionSig)
continue;
%insideFunction = true;
if(strIsMatchExpr("*{*", %line))
{
%scopeDepth++;
}
if(strIsMatchExpr("*}*", %line))
{
%scopeDepth--;
}
}
else
{
if(%insideFunction && strIsMatchExpr("*{*", %line))
{
%scopeDepth++;
}
if(%insideFunction && strIsMatchExpr("*}*", %line))
{
%scopeDepth--;
if(%scopeDepth == 0) //we've fully backed out of the function scope, so resolve back to the parent
{
%insideFunction = false;
break;
}
}
if(%insideFunction && strIsMatchExpr(%findText, %line))
{
break;
}
}
}
%fileObj.close();
}
return %lineId;
}
function Tools::insertInFile(%file, %insertLineId, %insertText, %insertBefore)
{
%fileOutput = new ArrayObject(){};
%fileObj = new FileObject(){};
if ( %fileObj.openForRead( %file ) )
{
%lineId = 0;
while ( !%fileObj.isEOF() )
{
%line = %fileObj.readLine();
if(%insertLineId == %lineId)
{
if(!%insertBefore || %insertBefore $= "")
{
%fileOutput.add(%line);
%fileOutput.add(%insertText);
}
else
{
%fileOutput.add(%insertText);
%fileOutput.add(%line);
}
}
else
{
%fileOutput.add(%line);
}
%lineId++;
}
%fileObj.close();
}
if ( %fileObj.openForWrite( %file ) )
{
for(%i=0; %i < %fileOutput.count(); %i++)
{
%line = %fileOutput.getKey(%i);
%fileObj.writeLine(%line);
}
%fileObj.close();
}
}

View file

@ -301,6 +301,10 @@ function ESettingsWindow::getGeneralSettings(%this)
SettingsInspector.addSettingsField("WorldEditor/AutosaveInterval", "Autosave Interval(in minutes)", "int", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("SubScenes");
SettingsInspector.addSettingsField("WorldEditor/subSceneCreateScalar", "SubScene Creation Scalar", "float", "Amount to scale SubScene's bounds by when creating from scene objects.", "1.5");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Paths");
//SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
SettingsInspector.endGroup();

View file

@ -1,20 +1,24 @@
function GuiVariableInspector::onInspectorFieldModified(%this, %targetObj, %fieldName, %index, %oldValue, %newValue)
{
echo("FIELD CHANGED: " @ %fieldName @ " from " @ %oldValue @ " to " @ %newValue);
//echo("FIELD CHANGED: " @ %fieldName @ " from " @ %oldValue @ " to " @ %newValue);
}
function GuiInspectorVariableGroup::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj)
{
%inspector = %this.getParent();
%makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
%fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
eval(%makeCommand);
return GuiInspectorGroup::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj);
}
function GuiInspectorGroup::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj)
{
%inspector = %this.getParent();
%makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
%fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
eval(%makeCommand);
if(%this.isMethod("build" @ %fieldTypeName @ "Field"))
{
%inspector = %this.getParent();
%makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
%fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
%ret = eval(%makeCommand);
if(%ret == true || %ret $= "")
return true;
}
return false;
}

View file

@ -2,6 +2,7 @@
AssetName="DefaultEditorLevel"
LevelFile="@assetFile=DefaultEditorLevel.mis"
LevelName="DefaultEditorLevel"
PostFXPresetFile="@assetFile=tools/levels/DefaultEditorLevel.postfxpreset.tscript"
description="An empty room"
previewImageAsset0="@asset=ToolsModule:DefaultEditorLevel_preview_image"
previewImageAsset1="@asset=ToolsModule:DefaultEditorLevel_preview_image"

View file

@ -1,33 +1,20 @@
//--- OBJECT WRITE BEGIN ---
new Scene(EditorTemplateLevel) {
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
isEditing = "1";
enabled = "1";
new LevelInfo(theLevelInfo) {
nearClip = "0.1";
visibleDistance = "1000";
visibleGhostDistance = "0";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
FogColor = "0.6 0.6 0.7 1";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
enabled = "1";
};
new ScatterSky(DynamicSky) {
sunScale = "0.991102 0.921582 0.83077 1";
zOffset = "-3000";
azimuth = "25";
brightness = "5";
flareType = "LightFlareExample1";
MoonMatAsset = "Core_Rendering:moon_wglow";
useNightCubemap = "1";
nightCubemap = "nightCubemap";
@ -44,12 +31,11 @@ new Scene(EditorTemplateLevel) {
persistentId = "289ad401-3140-11ed-aae8-c0cb519281fc";
reflectionPath = "tools/levels/DefaultEditorLevel/probes/";
};
new GroundPlane() {
scaleU = "32";
scaleV = "32";
MaterialAsset = "Prototyping:FloorGray";
Enabled = "1";
enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";

View file

@ -375,6 +375,8 @@
name="orthoShowGrid">1</Setting>
<Setting
name="startupMode">Blank Level</Setting>
<Setting
name="subSceneCreateScalar">2</Setting>
<Setting
name="torsionPath">AssetWork_Debug.exe</Setting>
<Setting

View file

@ -42,7 +42,7 @@ $guiContent = new GuiControl() {
minSize = "50 50";
EdgeSnap = false;
text = "";
class = "EWToolsPaletteWindowClass";
class = "ButtonPalette";
new GuiDynamicCtrlArrayControl(ToolsPaletteArray) {
canSaveDynamicFields = "0";

View file

@ -472,7 +472,7 @@ $guiContent = new GuiControl() {
Profile = "ToolsGuiButtonProfile";
HorizSizing = "left";
VertSizing = "bottom";
Position = "290 22";
Position = "269 22";
Extent = "16 16";
MinExtent = "8 2";
canSave = "1";
@ -496,7 +496,7 @@ $guiContent = new GuiControl() {
Profile = "ToolsGuiButtonProfile";
HorizSizing = "left";
VertSizing = "bottom";
Position = "311 22";
Position = "290 22";
Extent = "16 16";
MinExtent = "8 2";
canSave = "1";
@ -512,6 +512,30 @@ $guiContent = new GuiControl() {
useModifiers = "1";
};
new GuiBitmapButtonCtrl(EWAddSceneGroupButton) {
canSaveDynamicFields = "0";
internalName = "AddSceneGroup";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiButtonProfile";
HorizSizing = "left";
VertSizing = "bottom";
Position = "311 22";
Extent = "16 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "ToolsGuiToolTipProfile";
ToolTip = "Add Scene Group";
hovertime = "1000";
bitmapAsset = "ToolsModule:add_simgroup_btn_n_image";
buttonType = "PushButton";
groupNum = "-1";
text = "";
useMouseEvents = "0";
useModifiers = "1";
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
internalName = "DeleteSelection";

View file

@ -69,6 +69,7 @@ function initializeWorldEditor()
exec("./scripts/probeBake.ed." @ $TorqueScriptFileExtension);
exec("./scripts/visibility/visibilityLayer.ed." @ $TorqueScriptFileExtension);
exec("./scripts/visibility/probeViz." @ $TorqueScriptFileExtension);
exec("./scripts/buttonPalette." @ $TorqueScriptFileExtension);
exec("tools/gui/postFxEditor." @ $TorqueScriptFileExtension );
exec("tools/gui/renderTargetVisualizer.ed." @ $TorqueScriptFileExtension);
@ -77,6 +78,8 @@ function initializeWorldEditor()
loadDirectory(expandFilename("./scripts/editors"));
loadDirectory(expandFilename("./scripts/interfaces"));
exec("./scripts/interfaces/subSceneEditing.tscript");
// Create the default editor plugins before calling buildMenus.
new ScriptObject( WorldEditorPlugin )

View file

@ -1069,11 +1069,13 @@ function WorldEditorInspectorPlugin::onWorldEditorStartup( %this )
//connect editor windows
GuiWindowCtrl::attach( EWInspectorWindow, EWTreeWindow);
%map = new ActionMap();
%map = new ActionMap();
/*
%map.bindCmd( keyboard, "1", "EWorldEditorNoneModeBtn.performClick();", "" ); // Select
%map.bindCmd( keyboard, "2", "EWorldEditorMoveModeBtn.performClick();", "" ); // Move
%map.bindCmd( keyboard, "3", "EWorldEditorRotateModeBtn.performClick();", "" ); // Rotate
%map.bindCmd( keyboard, "4", "EWorldEditorScaleModeBtn.performClick();", "" ); // Scale
%map.bindCmd( keyboard, "4", "EWorldEditorScaleModeBtn.performClick();", "" ); // Scale*/
%map.bindCmd( keyboard, "f", "FitToSelectionBtn.performClick();", "" );// Fit Camera to Selection
%map.bindCmd( keyboard, "z", "EditorGuiStatusBar.setCamera(\"Standard Camera\");", "" );// Free camera
%map.bindCmd( keyboard, "n", "ToggleNodeBar->renderHandleBtn.performClick();", "" );// Render Node
@ -1093,21 +1095,38 @@ function WorldEditorInspectorPlugin::onWorldEditorStartup( %this )
function WorldEditorInspectorPlugin::onActivated( %this )
{
Parent::onActivated( %this );
//Clears the button pallete stack
EWToolsPaletteWindow.setStackCtrl(ToolsPaletteArray); //legacy ctrl adhereance
EWToolsPaletteWindow.clearButtons();
EWToolsPaletteWindow.setActionMap(WorldEditorInspectorPlugin.map);
//Adds a button to the pallete stack
//Name Icon Click Command Tooltip text Keybind
EWToolsPaletteWindow.addButton("Select", "ToolsModule:arrow_n_image", "EWorldEditorNoneModeBtn::onClick();", "", "Select Arrow", "1");
EWToolsPaletteWindow.addButton("Move", "ToolsModule:translate_n_image", "EWorldEditorMoveModeBtn::onClick();", "", "Move Selection", "2");
EWToolsPaletteWindow.addButton("Rotate", "ToolsModule:rotate_n_image", "EWorldEditorRotateModeBtn::onClick();", "", "Rotate Selection", "3");
EWToolsPaletteWindow.addButton("Scale", "ToolsModule:Scale_n_image", "EWorldEditorScaleModeBtn::onClick();", "", "Scale Selection", "4");
EWToolsPaletteWindow.refresh();
EditorGui-->InspectorWindow.setVisible( true );
EditorGui-->TreeWindow.setVisible( true );
EditorGui-->WorldEditorToolbar.setVisible( true );
%this.map.push();
//%this.map.push();
}
function WorldEditorInspectorPlugin::onDeactivated( %this )
{
Parent::onDeactivated( %this );
EWToolsPaletteWindow.popActionMap();
EditorGui-->InspectorWindow.setVisible( false );
EditorGui-->TreeWindow.setVisible( false );
EditorGui-->WorldEditorToolbar.setVisible( false );
%this.map.pop();
//%this.map.pop();
}
function WorldEditorInspectorPlugin::onEditMenuSelect( %this, %editMenu )
@ -2044,7 +2063,7 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
%popup.item[ 0 ] = "Delete" TAB "" TAB "EditorMenuEditDelete();";
%popup.item[ 1 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
%popup.item[ 2 ] = "-";
%popup.item[ 3 ] = "Make select a Sub-Level" TAB "" TAB "MakeSelectionASublevel();";
%popup.item[ 3 ] = "Make selected a Sub-Level" TAB "" TAB "MakeSelectionASublevel();";
}
else
{
@ -2140,6 +2159,14 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
%popup.enableItem(15, true);
}
}
else if(%obj.getClassName() $= "SimGroup" ||
%obj.getClassName() $= "SceneGroup")
{
//if it's ACTUALLY a SimGroup or SceneGroup, have the ability to
//upconvert to SubScene
%popup.item[ 12 ] = "-";
%popup.item[ 13 ] = "Convert to SubScene" TAB "" TAB "EWorldEditor.createSelectedAsSubScene( " @ %popup.object @ " );";
}
}
}
}
@ -2179,7 +2206,7 @@ function EditorTree::isValidDragTarget( %this, %id, %obj )
if( %obj.name $= "CameraBookmarks" )
return EWorldEditor.areAllSelectedObjectsOfType( "CameraBookmark" );
else
return ( %obj.getClassName() $= "SimGroup" || %obj.isMemberOfClass("Scene"));
return ( %obj.getClassName() $= "SimGroup" || %obj.isMemberOfClass("Scene") || %obj.isMemberOfClass("SceneGroup"));
}
function EditorTree::onBeginReparenting( %this )
@ -2620,6 +2647,77 @@ function EWorldEditor::addSimGroup( %this, %groupCurrentSelection )
%this.syncGui();
}
function EWorldEditor::addSceneGroup( %this, %groupCurrentSelection )
{
%activeSelection = %this.getActiveSelection();
if ( %groupCurrentSelection && %activeSelection.getObjectIndex( getScene(0) ) != -1 )
{
toolsMessageBoxOK( "Error", "Cannot add Scene to a new SceneGroup" );
return;
}
// Find our parent.
%parent = getScene(0);
if( !%groupCurrentSelection && isObject( %activeSelection ) && %activeSelection.getCount() > 0 )
{
%firstSelectedObject = %activeSelection.getObject( 0 );
if( %firstSelectedObject.isMemberOfClass( "SimGroup" ) )
%parent = %firstSelectedObject;
else if( %firstSelectedObject.getId() != getScene(0).getId() )
%parent = %firstSelectedObject.parentGroup;
}
// If we are about to do a group-selected as well,
// starting recording an undo compound.
if( %groupCurrentSelection )
Editor.getUndoManager().pushCompound( "Group Selected" );
// Create the SimGroup.
%object = new SceneGroup()
{
parentGroup = %parent;
};
MECreateUndoAction::submit( %object );
// Put selected objects into the group, if requested.
if( %groupCurrentSelection && isObject( %activeSelection ) )
{
%undo = UndoActionReparentObjects::create( EditorTree );
%numObjects = %activeSelection.getCount();
for( %i = 0; %i < %numObjects; %i ++ )
{
%sel = %activeSelection.getObject( %i );
%undo.add( %sel, %sel.parentGroup, %object );
%object.add( %sel );
}
%undo.addToManager( Editor.getUndoManager() );
}
// Stop recording for group-selected.
if( %groupCurrentSelection )
Editor.getUndoManager().popCompound();
// When not grouping selection, make the newly created SimGroup the
// current selection.
if( !%groupCurrentSelection )
{
EWorldEditor.clearSelection();
EWorldEditor.selectObject( %object );
}
// Refresh the Gui.
%this.syncGui();
}
function EWorldEditor::toggleLockChildren( %this, %simGroup )
{
foreach( %child in %simGroup )
@ -2887,6 +2985,16 @@ function EWAddSimGroupButton::onCtrlClick( %this )
EWorldEditor.addSimGroup( true );
}
function EWAddSceneGroupButton::onDefaultClick( %this )
{
EWorldEditor.addSceneGroup();
}
function EWAddSceneGroupButton::onCtrlClick( %this )
{
EWorldEditor.addSceneGroup( true );
}
//------------------------------------------------------------------------------
function EWToolsToolbar::reset( %this )

View file

@ -0,0 +1,160 @@
function ButtonPalette::setStackCtrl(%this, %ctrl)
{
%this.stackCtrl = %ctrl;
}
function ButtonPalette::getStackCtrl(%this)
{
if(isObject(%this.stackCtrl))
return %this.stackCtrl;
else
return %this;
}
function ButtonPalette::setActionMap(%this, %actionMap)
{
%this.actionMap = %actionMap;
%this.actionMap.push();
}
function ButtonPalette::getActionMap(%this)
{
return %this.actionMap;
}
function ButtonPalette::popActionMap(%this, %actionMap)
{
%this.actionMap.pop();
}
function ButtonPalette::clearButtons(%this)
{
%stackCtrl = %this.getStackCtrl();
%stackCtrl.clear();
for(%i=0; %i < %this.numButtons; %i++)
{
if(isObject(%this.actionMap))
{
%this.actionMap.unbind("keyboard", getField(%this.buttons[%i], 5));
}
%this.buttons[%i] = "";
}
%this.numButtons = 0;
}
//Name, Icon, Click Command, Variable, Tooltip text, Keybind
function ButtonPalette::addButton(%this, %name, %iconAsset, %command, %syncVariable, %toolTip, %keybind)
{
if(%this.numButtons $= "")
%this.numButtons = 0;
for(%i=0; %i < %this.numButtons; %i++)
{
%buttonInfo = %this.buttons[%i];
//echo("Testing button info: " @ getField(%buttonInfo, 0) @ " against new button name: " @ %name);
if(getField(%buttonInfo, 0) $= %name) //no duplicates
return;
}
%this.buttons[%this.numButtons] = %name TAB %iconAsset TAB %command TAB %syncVariable TAB %toolTip TAB %keybind;
%this.numButtons++;
}
function ButtonPalette::removeButton(%this, %name)
{
%found = false;
for(%i=0; %i < %this.numButtons; %i++)
{
if(getField(%this.buttons[%i], 0) $= %name)
{
%found = true;
if(isObject(%this.actionMap))
{
%this.actionMap.unbind("keyboard", getField(%this.buttons[%i], 5));
}
}
if(%found)
{
%this.buttons[%i] = %this.buttons[%i+1];
}
}
if(%found)
%this.numButtons--;
return %found;
}
function ButtonPalette::findButton(%this, %name)
{
%stackCtrl = %this.getStackCtrl();
for(%i=0; %i < %stackCtrl.getCount(); %i++)
{
%btnObj = %stackCtrl.getObject(%i);
if(%btnObj.buttonName $= %name)
return %btnObj;
}
return 0;
}
function ButtonPalette::refresh(%this)
{
%stackCtrl = %this.getStackCtrl();
%stackCtrl.clear();
%this.visible = true;
%extents = "25 25";
if(%this.numButtons == 0)
{
%this.visible = false;
return;
}
for(%i=0; %i < %this.numButtons; %i++)
{
%buttonInfo = %this.buttons[%i];
%paletteButton = new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
internalName = getField(%buttonInfo, 0) @ "_paletteButton";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = "25 19";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "ToolsGuiToolTipProfile";
ToolTip = getField(%buttonInfo, 4) SPC "(" @ getField(%buttonInfo, 5) @ ")";
hovertime = "1000";
bitmapAsset = getField(%buttonInfo, 1);
buttonType = "RadioButton";
useMouseEvents = "0";
buttonName = getField(%buttonInfo, 0);
command = getField(%buttonInfo, 2);
variable = getField(%buttonInfo, 3);
};
%extents.y += 23;
if(isObject(%this.actionMap))
%this.actionMap.bindCmd( keyboard, getField(%buttonInfo, 5), %paletteButton @ ".performClick();", "" );
%stackCtrl.add(%paletteButton);
}
%this.extent.y = %extents.y;
}

View file

@ -34,6 +34,7 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
EditorSettings.setDefaultValue( "AutosaveInterval", "5" );
EditorSettings.setDefaultValue( "forceSidebarToSide", "1" );
EditorSettings.setDefaultValue( "subSceneCreateScalar", $SubScene::createScalar );
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );

View file

@ -554,3 +554,142 @@ function simGroup::onInspectPostApply(%this)
%this.callOnChildren("setHidden",%this.hidden);
%this.callOnChildren("setLocked",%this.locked);
}
function simGroup::SelectFiteredObjects(%this, %min, %max)
{
EWorldEditor.clearSelection();
%this.callOnChildren("filteredSelect", %min, %max );
}
function SceneObject::filteredSelect(%this, %min, %max)
{
echo("SceneObject::filteredSelect() - min: " @ %min @ " max: " @ %max);
%box = %this.getWorldBox();
%xlength = mAbs(getWord(%box,0) - getWord(%box,3));
%ylength = mAbs(getWord(%box,1) - getWord(%box,4));
%Zlength = mAbs(getWord(%box,2) - getWord(%box,5));
%diagSq = mPow(%xlength,2)+mPow(%ylength,2)+mPow(%Zlength,2);
if (%diagSq > mPow(%min,2) && %diagSq < mPow(%max,2))
{
EWorldEditor.selectObject(%this);
}
}
function simGroup::onInspect(%obj, %inspector)
{
//Find the 'Editing' group in the inspector
%group = %inspector.findExistentGroup("Editing");
if(isObject(%group))
{
//We add a field of the type 'SimGroupSelectionButton'. This isn't a 'real' type, so when the inspector group tries to add it
//it will route down through GuiInspectorGroup(the namespace of %group) and call onConstructField in an attemp to see if there's any
//script defined functions that can build a field of that type.
//We happen to define the required 'build @ <fieldTypeName> @ Field()' function below, allowing us to build out the custom field type
%group.addField("Select Objects", "SimGroupSelectionButton", "Select filtered objects");
}
}
function GuiInspectorGroup::buildSimGroupSelectionButtonField(%this, %fieldName, %fieldLabel, %fieldDesc,
%fieldDefaultVal, %fieldDataVals, %callback, %ownerObj)
{
//Set defaults if needbe
if(%ownerObj.minSize $= "")
%ownerObj.minSize = 0.1;
if(%ownerObj.maxSize $= "")
%ownerObj.maxSize = 1;
%container = new GuiControl() {
canSaveDynamicFields = "0";
Profile = "EditorContainerProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = "300 80";
MinExtent = "8 2";
canSave = "0";
Visible = "1";
hovertime = "100";
tooltip = "";// %tooltip;
tooltipProfile = "EditorToolTipProfile";
new GuiTextCtrl() {
profile = GuiInspectorFieldProfile;
text = %fieldLabel;
Position = "16 2";
Extent = "300 18";
HorizSizing = "right";
VertSizing = "bottom";
};
new GuiControl() {
Position = "40 20";
Extent = "270 18";
HorizSizing = "right";
VertSizing = "bottom";
new GuiTextCtrl() {
profile = GuiInspectorFieldProfile;
text = "Minimum Size:";
Position = "0 2";
Extent = "150 18";
HorizSizing = "right";
VertSizing = "bottom";
};
new GuiTextEditCtrl() {
profile = GuiInspectorTextEditProfile;
variable = %ownerObj @ ".minSize";
Position = "150 2";
Extent = "150 18";
HorizSizing = "left";
VertSizing = "bottom";
};
};
new GuiControl() {
Position = "40 40";
Extent = "270 18";
HorizSizing = "right";
VertSizing = "bottom";
new GuiTextCtrl() {
profile = GuiInspectorFieldProfile;
text = "Maximum Size:";
Position = "0 2";
Extent = "150 18";
HorizSizing = "right";
VertSizing = "bottom";
};
new GuiTextEditCtrl() {
profile = GuiInspectorTextEditProfile;
variable = %ownerObj @ ".maxSize";
Position = "150 2";
Extent = "150 18";
HorizSizing = "left";
VertSizing = "bottom";
};
};
new GuiButtonCtrl() {
canSaveDynamicFields = "0";
Profile = "ToolsGuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "40 60";
Extent = "265 18";
MinExtent = "8 2";
canSave = "0";
Visible = "1";
hovertime = "100";
tooltip = ""; //%tooltip;
tooltipProfile = "EditorToolTipProfile";
text = "Select";
maxLength = "1024";
command = %ownerObj @ ".SelectFiteredObjects("@ %ownerObj.minSize @","@ %ownerObj.maxSize @");";
};
};
%this-->stack.add(%container);
}

View file

@ -0,0 +1,54 @@
function SubScene::onSelected(%this)
{
EWToolsPaletteWindow.clearButtons();
//Adds a button to the pallete stack
EWToolsPaletteWindow.addButton("Select", "ToolsModule:arrow_n_image", "EWorldEditorNoneModeBtn::onClick();", "", "Select Arrow", "1");
EWToolsPaletteWindow.addButton("Move", "ToolsModule:translate_n_image", "SubSceneMoveModeBtn::onClick();", "", "Move Selection", "2");
EWToolsPaletteWindow.addButton("Rotate", "ToolsModule:rotate_n_image", "SubSceneRotateModeBtn::onClick();", "", "Rotate Selection", "3");
EWToolsPaletteWindow.addButton("Scale", "ToolsModule:Scale_n_image", "EWorldEditorScaleModeBtn::onClick();", "", "Scale Selection", "4");
EWToolsPaletteWindow.addButton("SubSceneMove", "ToolsModule:translate_n_image", "SubSceneChildMoveModeBtn::onClick();", "", "Move SubScene + Children", "5");
EWToolsPaletteWindow.addButton("SubSceneRotate", "ToolsModule:rotate_n_image", "SubSceneChildRotateModeBtn::onClick();", "", "Rotate SubScene + Children", "6");
EWToolsPaletteWindow.refresh();
}
function SubScene::onUnselected(%this)
{
EWToolsPaletteWindow.clearButtons();
//Adds a button to the pallete stack
EWToolsPaletteWindow.addButton("Select", "ToolsModule:arrow_n_image", "EWorldEditorNoneModeBtn::onClick();", "", "Select Arrow", "1");
EWToolsPaletteWindow.addButton("Move", "ToolsModule:translate_n_image", "EWorldEditorMoveModeBtn::onClick();", "", "Move Selection", "2");
EWToolsPaletteWindow.addButton("Rotate", "ToolsModule:rotate_n_image", "EWorldEditorRotateModeBtn::onClick();", "", "Rotate Selection", "3");
EWToolsPaletteWindow.addButton("Scale", "ToolsModule:Scale_n_image", "EWorldEditorScaleModeBtn::onClick();", "", "Scale Selection", "4");
$SubScene::transformChildren = false;
EWToolsPaletteWindow.refresh();
}
function SubSceneMoveModeBtn::onClick(%this)
{
EWorldEditorMoveModeBtn::onClick();
$SubScene::transformChildren = false;
}
function SubSceneRotateModeBtn::onClick(%this)
{
EWorldEditorRotateModeBtn::onClick();
$SubScene::transformChildren = false;
}
function SubSceneChildMoveModeBtn::onClick()
{
EWorldEditorMoveModeBtn::onClick();
$SubScene::transformChildren = true;
}
function SubSceneChildRotateModeBtn::onClick()
{
EWorldEditorRotateModeBtn::onClick();
$SubScene::transformChildren = true;
}

View file

@ -329,9 +329,6 @@ function EditorSaveMission()
if(EWorldEditor.isDirty || ETerrainEditor.isMissionDirty)
{
//Inform objects a save is happening, in case there is any special pre-save behavior a class needs to do
getScene(0).callOnChildren("onSaving", $Server::MissionFile);
getScene(0).save($Server::MissionFile);
}
@ -604,18 +601,20 @@ function EditorOpenSceneAppend(%levelAsset)
function MakeSelectionASublevel()
{
/*%size = EWorldEditor.getSelectionSize();
%size = EWorldEditor.getSelectionSize();
if ( %size == 0 )
return;
//Make a new Scene object
//Make a group for the objects to go into to be processed as into a
//subscene
%group = new SimGroup();
for(%i=0; %i < %size; %i++)
{
%group.add(EWorldEditor.getSelectedObject(%i));
}
%a = EWorldEditor.getSelectedObject(0);
%b = EWorldEditor.getSelectedObject(1);*/
//Now that we have a group, process it into a subscene
EWorldEditor.createSelectedAsSubScene(%group);
}
function updateEditorRecentLevelsList(%levelAssetId)