mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development
This commit is contained in:
commit
81ac23fd35
60 changed files with 4200 additions and 525 deletions
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@ -372,6 +372,13 @@ class GuiControl : public SimGroup
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inline const S32 getHorizSizing() const { return mHorizSizing; }
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inline const S32 getVertSizing() const { return mVertSizing; }
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void setHorizSizing(horizSizingOptions horizSizing) {
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mHorizSizing = horizSizing;
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}
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void setVertSizing(vertSizingOptions vertSizing) {
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mVertSizing = vertSizing;
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}
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/// @}
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@ -178,7 +178,7 @@ GuiInspectorField* GuiInspectorGroup::constructField( S32 fieldType )
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// return our new datablock field with correct datablock type enumeration info
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return dbFieldClass;
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}
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}
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// Nope, not a datablock. So maybe it has a valid inspector field override we can use?
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if(!cbt->getInspectorFieldType())
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@ -641,40 +641,50 @@ void GuiInspectorGroup::addInspectorField(StringTableEntry name, StringTableEntr
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{
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S32 fieldType = -1;
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if (typeName == StringTable->insert("int"))
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fieldType = TypeS32;
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else if (typeName == StringTable->insert("float"))
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fieldType = TypeF32;
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else if (typeName == StringTable->insert("vector"))
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fieldType = TypePoint3F;
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else if (typeName == StringTable->insert("vector2"))
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fieldType = TypePoint2F;
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else if (typeName == StringTable->insert("material"))
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fieldType = TypeMaterialAssetId;
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else if (typeName == StringTable->insert("image"))
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fieldType = TypeImageAssetId;
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else if (typeName == StringTable->insert("shape"))
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fieldType = TypeShapeAssetId;
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else if (typeName == StringTable->insert("sound"))
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fieldType = TypeSoundAssetId;
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else if (typeName == StringTable->insert("bool"))
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fieldType = TypeBool;
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else if (typeName == StringTable->insert("object"))
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fieldType = TypeSimObjectPtr;
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else if (typeName == StringTable->insert("string"))
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fieldType = TypeString;
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else if (typeName == StringTable->insert("colorI"))
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fieldType = TypeColorI;
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else if (typeName == StringTable->insert("colorF"))
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fieldType = TypeColorF;
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else if (typeName == StringTable->insert("ease"))
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fieldType = TypeEaseF;
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else if (typeName == StringTable->insert("command"))
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fieldType = TypeCommand;
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else if (typeName == StringTable->insert("filename"))
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fieldType = TypeStringFilename;
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String typeNameTyped = typeName;
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if (!typeNameTyped.startsWith("Type"))
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typeNameTyped = String("Type") + typeNameTyped;
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ConsoleBaseType* typeRef = AbstractClassRep::getTypeByName(typeNameTyped.c_str());
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if(typeRef)
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{
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fieldType = typeRef->getTypeID();
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}
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else
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fieldType = -1;
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{
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if (typeName == StringTable->insert("int"))
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fieldType = TypeS32;
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else if (typeName == StringTable->insert("float"))
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fieldType = TypeF32;
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else if (typeName == StringTable->insert("vector"))
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fieldType = TypePoint3F;
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else if (typeName == StringTable->insert("vector2"))
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fieldType = TypePoint2F;
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else if (typeName == StringTable->insert("material"))
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fieldType = TypeMaterialAssetId;
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else if (typeName == StringTable->insert("image"))
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fieldType = TypeImageAssetId;
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else if (typeName == StringTable->insert("shape"))
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fieldType = TypeShapeAssetId;
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else if (typeName == StringTable->insert("sound"))
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fieldType = TypeSoundAssetId;
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else if (typeName == StringTable->insert("bool"))
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fieldType = TypeBool;
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else if (typeName == StringTable->insert("object"))
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fieldType = TypeSimObjectPtr;
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else if (typeName == StringTable->insert("string"))
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fieldType = TypeString;
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else if (typeName == StringTable->insert("colorI"))
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fieldType = TypeColorI;
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else if (typeName == StringTable->insert("colorF"))
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fieldType = TypeColorF;
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else if (typeName == StringTable->insert("ease"))
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fieldType = TypeEaseF;
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else if (typeName == StringTable->insert("command"))
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fieldType = TypeCommand;
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else if (typeName == StringTable->insert("filename"))
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fieldType = TypeStringFilename;
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}
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GuiInspectorField* fieldGui;
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@ -176,38 +176,53 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
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//find the field type
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S32 fieldTypeMask = -1;
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if (newField->mFieldTypeName == StringTable->insert("int"))
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fieldTypeMask = TypeS32;
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else if (newField->mFieldTypeName == StringTable->insert("float"))
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fieldTypeMask = TypeF32;
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else if (newField->mFieldTypeName == StringTable->insert("vector"))
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fieldTypeMask = TypePoint3F;
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else if (newField->mFieldTypeName == StringTable->insert("vector2"))
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fieldTypeMask = TypePoint2F;
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else if (newField->mFieldTypeName == StringTable->insert("material"))
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fieldTypeMask = TypeMaterialAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("image"))
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fieldTypeMask = TypeImageAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("shape"))
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fieldTypeMask = TypeShapeAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("bool"))
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fieldTypeMask = TypeBool;
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else if (newField->mFieldTypeName == StringTable->insert("object"))
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fieldTypeMask = TypeSimObjectPtr;
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else if (newField->mFieldTypeName == StringTable->insert("string"))
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fieldTypeMask = TypeString;
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else if (newField->mFieldTypeName == StringTable->insert("colorI"))
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fieldTypeMask = TypeColorI;
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else if (newField->mFieldTypeName == StringTable->insert("colorF"))
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fieldTypeMask = TypeColorF;
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else if (newField->mFieldTypeName == StringTable->insert("ease"))
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fieldTypeMask = TypeEaseF;
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else if (newField->mFieldTypeName == StringTable->insert("command"))
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fieldTypeMask = TypeCommand;
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else if (newField->mFieldTypeName == StringTable->insert("filename"))
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fieldTypeMask = TypeStringFilename;
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String typeNameTyped = typeName;
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if (!typeNameTyped.startsWith("Type"))
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typeNameTyped = String("Type") + typeNameTyped;
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ConsoleBaseType* typeRef = AbstractClassRep::getTypeByName(typeNameTyped.c_str());
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if (typeRef)
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{
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fieldTypeMask = typeRef->getTypeID();
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if (!typeRef->getInspectorFieldType())
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fieldTypeMask = TypeString;
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newField->mFieldTypeName = StringTable->insert(typeRef->getTypeName());
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}
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else
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fieldTypeMask = -1;
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{
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if (newField->mFieldTypeName == StringTable->insert("int"))
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fieldTypeMask = TypeS32;
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else if (newField->mFieldTypeName == StringTable->insert("float"))
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fieldTypeMask = TypeF32;
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else if (newField->mFieldTypeName == StringTable->insert("vector"))
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fieldTypeMask = TypePoint3F;
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else if (newField->mFieldTypeName == StringTable->insert("vector2"))
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fieldTypeMask = TypePoint2F;
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else if (newField->mFieldTypeName == StringTable->insert("material"))
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fieldTypeMask = TypeMaterialAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("image"))
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fieldTypeMask = TypeImageAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("shape"))
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fieldTypeMask = TypeShapeAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("bool"))
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fieldTypeMask = TypeBool;
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else if (newField->mFieldTypeName == StringTable->insert("object"))
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fieldTypeMask = TypeSimObjectPtr;
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else if (newField->mFieldTypeName == StringTable->insert("string"))
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fieldTypeMask = TypeString;
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else if (newField->mFieldTypeName == StringTable->insert("colorI"))
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fieldTypeMask = TypeColorI;
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else if (newField->mFieldTypeName == StringTable->insert("colorF"))
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fieldTypeMask = TypeColorF;
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else if (newField->mFieldTypeName == StringTable->insert("ease"))
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fieldTypeMask = TypeEaseF;
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else if (newField->mFieldTypeName == StringTable->insert("command"))
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fieldTypeMask = TypeCommand;
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else if (newField->mFieldTypeName == StringTable->insert("filename"))
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fieldTypeMask = TypeStringFilename;
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}
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newField->mFieldType = fieldTypeMask;
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//
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