Eliminate DefineConsoleMethod

This commit is contained in:
Lukas Joergensen 2018-04-17 21:01:50 +02:00
parent e718841467
commit 76908eae3c
77 changed files with 483 additions and 483 deletions

View file

@ -418,7 +418,7 @@ void AIClient::onAdd( const char *nameSpace ) {
/**
* Sets the move speed for an AI object
*/
DefineConsoleMethod( AIClient, setMoveSpeed, void, (F32 speed), , "ai.setMoveSpeed( float );" )
DefineEngineMethod( AIClient, setMoveSpeed, void, (F32 speed), , "ai.setMoveSpeed( float );" )
{
AIClient *ai = static_cast<AIClient *>( object );
ai->setMoveSpeed( speed );
@ -427,7 +427,7 @@ DefineConsoleMethod( AIClient, setMoveSpeed, void, (F32 speed), , "ai.setMoveSpe
/**
* Stops all AI movement, halt!
*/
DefineConsoleMethod( AIClient, stop, void, (),, "ai.stop();" )
DefineEngineMethod( AIClient, stop, void, (),, "ai.stop();" )
{
AIClient *ai = static_cast<AIClient *>( object );
ai->setMoveMode( AIClient::ModeStop );
@ -436,7 +436,7 @@ DefineConsoleMethod( AIClient, stop, void, (),, "ai.stop();" )
/**
* Tells the AI to aim at the location provided
*/
DefineConsoleMethod( AIClient, setAimLocation, void, (Point3F v), , "ai.setAimLocation( x y z );" )
DefineEngineMethod( AIClient, setAimLocation, void, (Point3F v), , "ai.setAimLocation( x y z );" )
{
AIClient *ai = static_cast<AIClient *>( object );
@ -446,7 +446,7 @@ DefineConsoleMethod( AIClient, setAimLocation, void, (Point3F v), , "ai.setAimLo
/**
* Tells the AI to move to the location provided
*/
DefineConsoleMethod( AIClient, setMoveDestination, void, (Point3F v), , "ai.setMoveDestination( x y z );" )
DefineEngineMethod( AIClient, setMoveDestination, void, (Point3F v), , "ai.setMoveDestination( x y z );" )
{
AIClient *ai = static_cast<AIClient *>( object );
@ -456,7 +456,7 @@ DefineConsoleMethod( AIClient, setMoveDestination, void, (Point3F v), , "ai.setM
/**
* Returns the point the AI is aiming at
*/
DefineConsoleMethod( AIClient, getAimLocation, Point3F, (),, "ai.getAimLocation();" )
DefineEngineMethod( AIClient, getAimLocation, Point3F, (),, "ai.getAimLocation();" )
{
AIClient *ai = static_cast<AIClient *>( object );
return ai->getAimLocation();
@ -465,7 +465,7 @@ DefineConsoleMethod( AIClient, getAimLocation, Point3F, (),, "ai.getAimLocation(
/**
* Returns the point the AI is set to move to
*/
DefineConsoleMethod( AIClient, getMoveDestination, Point3F, (),, "ai.getMoveDestination();" )
DefineEngineMethod( AIClient, getMoveDestination, Point3F, (),, "ai.getMoveDestination();" )
{
AIClient *ai = static_cast<AIClient *>( object );
return ai->getMoveDestination();
@ -474,7 +474,7 @@ DefineConsoleMethod( AIClient, getMoveDestination, Point3F, (),, "ai.getMoveDest
/**
* Sets the bots target object
*/
DefineConsoleMethod( AIClient, setTargetObject, void, (const char * objName), , "ai.setTargetObject( obj );" )
DefineEngineMethod( AIClient, setTargetObject, void, (const char * objName), , "ai.setTargetObject( obj );" )
{
AIClient *ai = static_cast<AIClient *>( object );
@ -489,7 +489,7 @@ DefineConsoleMethod( AIClient, setTargetObject, void, (const char * objName), ,
/**
* Gets the object the AI is targeting
*/
DefineConsoleMethod( AIClient, getTargetObject, S32, (),, "ai.getTargetObject();" )
DefineEngineMethod( AIClient, getTargetObject, S32, (),, "ai.getTargetObject();" )
{
AIClient *ai = static_cast<AIClient *>( object );
@ -499,7 +499,7 @@ DefineConsoleMethod( AIClient, getTargetObject, S32, (),, "ai.getTargetObject();
/**
* Tells the bot the mission is cycling
*/
DefineConsoleMethod( AIClient, missionCycleCleanup, void, (),, "ai.missionCycleCleanup();" )
DefineEngineMethod( AIClient, missionCycleCleanup, void, (),, "ai.missionCycleCleanup();" )
{
AIClient *ai = static_cast<AIClient*>( object );
ai->missionCycleCleanup();
@ -508,7 +508,7 @@ DefineConsoleMethod( AIClient, missionCycleCleanup, void, (),, "ai.missionCycleC
/**
* Sets the AI to run mode
*/
DefineConsoleMethod( AIClient, move, void, (),, "ai.move();" )
DefineEngineMethod( AIClient, move, void, (),, "ai.move();" )
{
AIClient *ai = static_cast<AIClient *>( object );
ai->setMoveMode( AIClient::ModeMove );
@ -517,7 +517,7 @@ DefineConsoleMethod( AIClient, move, void, (),, "ai.move();" )
/**
* Gets the AI's location in the world
*/
DefineConsoleMethod( AIClient, getLocation, Point3F, (),, "ai.getLocation();" )
DefineEngineMethod( AIClient, getLocation, Point3F, (),, "ai.getLocation();" )
{
AIClient *ai = static_cast<AIClient *>( object );
return ai->getLocation();
@ -559,7 +559,7 @@ DefineEngineFunction( aiAddPlayer, S32, (const char * name, const char * ns), ("
/**
* Tells the AI to move forward 100 units...TEST FXN
*/
DefineConsoleMethod( AIClient, moveForward, void, (),, "ai.moveForward();" )
DefineEngineMethod( AIClient, moveForward, void, (),, "ai.moveForward();" )
{
AIClient *ai = static_cast<AIClient *>( object );

View file

@ -160,7 +160,7 @@ ConsoleFunction(aiConnect, S32 , 2, 20, "(...)"
//-----------------------------------------------------------------------------
DefineConsoleMethod(AIConnection, setMove, void, (const char * field, F32 value), ,"(string field, float value)"
DefineEngineMethod(AIConnection, setMove, void, (const char * field, F32 value), ,"(string field, float value)"
"Set a field on the current move.\n\n"
"@param field One of {'x','y','z','yaw','pitch','roll'}\n"
"@param value Value to set field to.")
@ -190,7 +190,7 @@ DefineConsoleMethod(AIConnection, setMove, void, (const char * field, F32 value)
object->setMove(&move);
}
DefineConsoleMethod(AIConnection,getMove,F32, (const char * field), ,"(string field)"
DefineEngineMethod(AIConnection,getMove,F32, (const char * field), ,"(string field)"
"Get the given field of a move.\n\n"
"@param field One of {'x','y','z','yaw','pitch','roll'}\n"
"@returns The requested field on the current move.")
@ -212,7 +212,7 @@ DefineConsoleMethod(AIConnection,getMove,F32, (const char * field), ,"(string fi
}
DefineConsoleMethod(AIConnection,setFreeLook,void,(bool isFreeLook), ,"(bool isFreeLook)"
DefineEngineMethod(AIConnection,setFreeLook,void,(bool isFreeLook), ,"(bool isFreeLook)"
"Enable/disable freelook on the current move.")
{
Move move = object->getMove();
@ -220,7 +220,7 @@ DefineConsoleMethod(AIConnection,setFreeLook,void,(bool isFreeLook), ,"(bool isF
object->setMove(&move);
}
DefineConsoleMethod(AIConnection, getFreeLook, bool, (), ,"getFreeLook()"
DefineEngineMethod(AIConnection, getFreeLook, bool, (), ,"getFreeLook()"
"Is freelook on for the current move?")
{
return object->getMove().freeLook;
@ -229,7 +229,7 @@ DefineConsoleMethod(AIConnection, getFreeLook, bool, (), ,"getFreeLook()"
//-----------------------------------------------------------------------------
DefineConsoleMethod(AIConnection,setTrigger,void, (S32 idx, bool set), ,"(int trigger, bool set)"
DefineEngineMethod(AIConnection,setTrigger,void, (S32 idx, bool set), ,"(int trigger, bool set)"
"Set a trigger.")
{
if (idx >= 0 && idx < MaxTriggerKeys)
@ -240,7 +240,7 @@ DefineConsoleMethod(AIConnection,setTrigger,void, (S32 idx, bool set), ,"(int tr
}
}
DefineConsoleMethod(AIConnection,getTrigger,bool, (S32 idx), ,"(int trigger)"
DefineEngineMethod(AIConnection,getTrigger,bool, (S32 idx), ,"(int trigger)"
"Is the given trigger set?")
{
if (idx >= 0 && idx < MaxTriggerKeys)
@ -251,7 +251,7 @@ DefineConsoleMethod(AIConnection,getTrigger,bool, (S32 idx), ,"(int trigger)"
//-----------------------------------------------------------------------------
DefineConsoleMethod(AIConnection,getAddress,const char*,(), ,"")
DefineEngineMethod(AIConnection,getAddress,const char*,(), ,"")
{
// Override the netConnection method to return to indicate
// this is an ai connection.

View file

@ -1251,7 +1251,7 @@ ConsoleDocFragment _setAimObject(
"void setAimObject(GameBase targetObject, Point3F offset);"
);
DefineConsoleMethod( AIPlayer, setAimObject, void, ( const char * objName, Point3F offset ), (Point3F::Zero), "( GameBase obj, [Point3F offset] )"
DefineEngineMethod( AIPlayer, setAimObject, void, ( const char * objName, Point3F offset ), (Point3F::Zero), "( GameBase obj, [Point3F offset] )"
"Sets the bot's target object. Optionally set an offset from target location."
"@hide")
{

View file

@ -30,7 +30,7 @@ ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the firs
return "fly";
}
DefineConsoleMethod(CameraComponent, getForwardVector, VectorF, (), ,
DefineEngineMethod(CameraComponent, getForwardVector, VectorF, (), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -44,7 +44,7 @@ DefineConsoleMethod(CameraComponent, getForwardVector, VectorF, (), ,
return returnVec;
}
DefineConsoleMethod(CameraComponent, getRightVector, VectorF, (), ,
DefineEngineMethod(CameraComponent, getRightVector, VectorF, (), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -58,7 +58,7 @@ DefineConsoleMethod(CameraComponent, getRightVector, VectorF, (), ,
return returnVec;
}
DefineConsoleMethod(CameraComponent, getUpVector, VectorF, (), ,
DefineEngineMethod(CameraComponent, getUpVector, VectorF, (), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -72,14 +72,14 @@ DefineConsoleMethod(CameraComponent, getUpVector, VectorF, (), ,
return returnVec;
}
DefineConsoleMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)),
DefineEngineMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
object->setForwardVector(newForward);
}
DefineConsoleMethod(CameraComponent, getWorldPosition, Point3F, (), ,
DefineEngineMethod(CameraComponent, getWorldPosition, Point3F, (), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{

View file

@ -24,21 +24,21 @@
#include "T3D/components/collision/collisionComponent.h"
#include "materials/baseMatInstance.h"
DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
DefineEngineMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{
return object->getCollisionList()->getCount();
}
DefineConsoleMethod(CollisionComponent, getBestContact, S32, (), ,
DefineEngineMethod(CollisionComponent, getBestContact, S32, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{
return 0;
}
DefineConsoleMethod(CollisionComponent, getContactNormal, Point3F, (), ,
DefineEngineMethod(CollisionComponent, getContactNormal, Point3F, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{
@ -53,7 +53,7 @@ DefineConsoleMethod(CollisionComponent, getContactNormal, Point3F, (), ,
return Point3F::Zero;
}
DefineConsoleMethod(CollisionComponent, getContactMaterial, S32, (), ,
DefineEngineMethod(CollisionComponent, getContactMaterial, S32, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{
@ -69,7 +69,7 @@ DefineConsoleMethod(CollisionComponent, getContactMaterial, S32, (), ,
return 0;
}
DefineConsoleMethod(CollisionComponent, getContactObject, S32, (), ,
DefineEngineMethod(CollisionComponent, getContactObject, S32, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{
@ -81,7 +81,7 @@ DefineConsoleMethod(CollisionComponent, getContactObject, S32, (), ,
return 0;
}
DefineConsoleMethod(CollisionComponent, getContactPoint, Point3F, (), ,
DefineEngineMethod(CollisionComponent, getContactPoint, Point3F, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{
@ -96,7 +96,7 @@ DefineConsoleMethod(CollisionComponent, getContactPoint, Point3F, (), ,
return Point3F::Zero;
}
DefineConsoleMethod(CollisionComponent, getContactTime, S32, (), ,
DefineEngineMethod(CollisionComponent, getContactTime, S32, (), ,
"Gets the number of contacts this collider has hit.\n"
"@return The number of static fields defined on the object.")
{

View file

@ -633,7 +633,7 @@ ConsoleMethod(Component, endGroup, void, 2, 2, "()\n"
object->endFieldGroup();
}
DefineConsoleMethod(Component, addComponentField, void, (String fieldName, String fieldDesc, String fieldType, String defValue, String userData, bool hidden),
DefineEngineMethod(Component, addComponentField, void, (String fieldName, String fieldDesc, String fieldType, String defValue, String userData, bool hidden),
("", "", "", "", "", false),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
@ -678,7 +678,7 @@ ConsoleMethod(Component, setComponentield, const char *, 3, 3, "(int index) - Ge
return buf;
}
DefineConsoleMethod(Component, getComponentFieldType, const char *, (String fieldName), ,
DefineEngineMethod(Component, getComponentFieldType, const char *, (String fieldName), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{

View file

@ -1800,7 +1800,7 @@ DefineEngineMethod(Entity, setBox, void,
}
/*DefineConsoleMethod(Entity, callOnComponents, void, (const char* functionName), ,
/*DefineEngineMethod(Entity, callOnComponents, void, (const char* functionName), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -1875,7 +1875,7 @@ ConsoleMethod(Entity, getComponentByIndex, S32, 3, 3, "(int index) - Gets a part
return (comp != NULL) ? comp->getId() : 0;
}
DefineConsoleMethod(Entity, getComponent, S32, (String componentName), (""),
DefineEngineMethod(Entity, getComponent, S32, (String componentName), (""),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -1916,7 +1916,7 @@ ConsoleMethod(Entity, getComponentCount, S32, 2, 2, "() - Get the count of behav
return object->getComponentCount();
}
DefineConsoleMethod(Entity, setComponentDirty, void, (S32 componentID, bool forceUpdate), (0, false),
DefineEngineMethod(Entity, setComponentDirty, void, (S32 componentID, bool forceUpdate), (0, false),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -1925,7 +1925,7 @@ DefineConsoleMethod(Entity, setComponentDirty, void, (S32 componentID, bool forc
object->setComponentDirty(comp, forceUpdate);*/
}
DefineConsoleMethod(Entity, getMoveVector, VectorF, (),,
DefineEngineMethod(Entity, getMoveVector, VectorF, (),,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -1939,7 +1939,7 @@ DefineConsoleMethod(Entity, getMoveVector, VectorF, (),,
return VectorF::Zero;
}
DefineConsoleMethod(Entity, getMoveRotation, VectorF, (), ,
DefineEngineMethod(Entity, getMoveRotation, VectorF, (), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -1953,7 +1953,7 @@ DefineConsoleMethod(Entity, getMoveRotation, VectorF, (), ,
return VectorF::Zero;
}
DefineConsoleMethod(Entity, getMoveTrigger, bool, (S32 triggerNum), (0),
DefineEngineMethod(Entity, getMoveTrigger, bool, (S32 triggerNum), (0),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
@ -1974,28 +1974,28 @@ DefineEngineMethod(Entity, getForwardVector, VectorF, (), ,
return forVec;
}
DefineConsoleMethod(Entity, setForwardVector, void, (VectorF newForward), (VectorF(0,0,0)),
DefineEngineMethod(Entity, setForwardVector, void, (VectorF newForward), (VectorF(0,0,0)),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
object->setForwardVector(newForward);
}
DefineConsoleMethod(Entity, lookAt, void, (Point3F lookPosition),,
DefineEngineMethod(Entity, lookAt, void, (Point3F lookPosition),,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
//object->setForwardVector(newForward);
}
DefineConsoleMethod(Entity, rotateTo, void, (Point3F lookPosition, F32 degreePerSecond), (1.0),
DefineEngineMethod(Entity, rotateTo, void, (Point3F lookPosition, F32 degreePerSecond), (1.0),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
//object->setForwardVector(newForward);
}
DefineConsoleMethod(Entity, notify, void, (String signalFunction, String argA, String argB, String argC, String argD, String argE),
DefineEngineMethod(Entity, notify, void, (String signalFunction, String argA, String argB, String argC, String argD, String argE),
("", "", "", "", "", ""),
"Triggers a signal call to all components for a certain function.")
{

View file

@ -440,7 +440,7 @@ static ConsoleDocFragment _lbplayAnimation2(
"void playAnimation(LightAnimData anim);"
);
DefineConsoleMethod( LightBase, playAnimation, void, (const char * anim), (""), "( [LightAnimData anim] )\t"
DefineEngineMethod( LightBase, playAnimation, void, (const char * anim), (""), "( [LightAnimData anim] )\t"
"Plays a light animation on the light. If no LightAnimData is passed the "
"existing one is played."
"@hide")
@ -484,7 +484,7 @@ void LightBase::playAnimation( LightAnimData *animData )
}
}
DefineConsoleMethod( LightBase, pauseAnimation, void, (), , "Stops the light animation." )
DefineEngineMethod( LightBase, pauseAnimation, void, (), , "Stops the light animation." )
{
object->pauseAnimation();
}

View file

@ -494,7 +494,7 @@ ConsoleDocFragment _SpawnSpherespawnObject1(
"bool spawnObject(string additionalProps);"
);
DefineConsoleMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
DefineEngineMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
"([string additionalProps]) Spawns the object based on the SpawnSphere's "
"class, datablock, properties, and script settings. Allows you to pass in "
"extra properties."

View file

@ -238,7 +238,7 @@ void PhysicsDebrisData::unpackData(BitStream* stream)
shapeName = stream->readSTString();
}
DefineConsoleMethod( PhysicsDebrisData, preload, void, (), ,
DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
"@brief Loads some information to have readily available at simulation time.\n\n"
"Forces generation of shaders, materials, and other data used by the %PhysicsDebris object. "
"This function should be used while a level is loading in order to shorten "

View file

@ -314,7 +314,7 @@ void StaticShape::unpackUpdate(NetConnection *connection, BitStream *bstream)
// This appears to be legacy T2 stuff
// Marked internal, as this is flagged to be deleted
// [8/1/2010 mperry]
DefineConsoleMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(bool isPowered)"
DefineEngineMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(bool isPowered)"
"@internal")
{
if(!object->isServerObject())
@ -322,7 +322,7 @@ DefineConsoleMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(b
object->setPowered(isPowered);
}
DefineConsoleMethod( StaticShape, getPoweredState, bool, (), , "@internal")
DefineEngineMethod( StaticShape, getPoweredState, bool, (), , "@internal")
{
if(!object->isServerObject())
return(false);