do not need to account for blenFacSum for output. it's a straight overwrite of results.

This commit is contained in:
Azaezel 2019-03-24 18:41:02 -05:00
parent 466914e97f
commit 66f8aa9b7c

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@ -309,7 +309,7 @@ float4 main( PFXVertToPix IN ) : SV_TARGET
//final diffuse color
float3 diffuse = kD * irradiance * surface.baseColor.rgb;
float4 finalColor = float4(diffuse + specular * surface.ao, blendFacSum);
float4 finalColor = float4(diffuse + specular * surface.ao, 1.0);
return finalColor;