diff --git a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl index 9cef9c298..66fb4e1f5 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl @@ -309,7 +309,7 @@ float4 main( PFXVertToPix IN ) : SV_TARGET //final diffuse color float3 diffuse = kD * irradiance * surface.baseColor.rgb; - float4 finalColor = float4(diffuse + specular * surface.ao, blendFacSum); + float4 finalColor = float4(diffuse + specular * surface.ao, 1.0); return finalColor;