From 66f8aa9b7ceec2f1f7f4cac7a7ea6aaaee7f2593 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Sun, 24 Mar 2019 18:41:02 -0500 Subject: [PATCH] do not need to account for blenFacSum for output. it's a straight overwrite of results. --- .../shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl index 9cef9c298..66fb4e1f5 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl @@ -309,7 +309,7 @@ float4 main( PFXVertToPix IN ) : SV_TARGET //final diffuse color float3 diffuse = kD * irradiance * surface.baseColor.rgb; - float4 finalColor = float4(diffuse + specular * surface.ao, blendFacSum); + float4 finalColor = float4(diffuse + specular * surface.ao, 1.0); return finalColor;