ribbon classvar cleanup

This commit is contained in:
Azaezel 2018-03-13 21:24:37 -05:00
parent e24e917cf9
commit 656c81dd39
2 changed files with 5 additions and 5 deletions

View file

@ -508,10 +508,10 @@ void Ribbon::prepRenderImage(SceneRenderState *state)
// Set up our vertex buffer and primitive buffer
if(mUpdateBuffers)
createBuffers(state, verts, primBuffer, segments);
createBuffers(state, mVerts, mPrimBuffer, segments);
ri->vertBuff = &verts;
ri->primBuff = &primBuffer;
ri->vertBuff = &mVerts;
ri->primBuff = &mPrimBuffer;
ri->visibility = 1.0f;
ri->prim = renderPass->allocPrim();

View file

@ -99,8 +99,8 @@ class Ribbon : public GameBase
BaseMatInstance *mRibbonMat;
MaterialParameterHandle* mRadiusSC;
MaterialParameterHandle* mRibbonProjSC;
GFXPrimitiveBufferHandle primBuffer;
GFXVertexBufferHandle<GFXVertexPCNTT> verts;
GFXPrimitiveBufferHandle mPrimBuffer;
GFXVertexBufferHandle<GFXVertexPCNTT> mVerts;
protected: