diff --git a/Engine/source/T3D/fx/ribbon.cpp b/Engine/source/T3D/fx/ribbon.cpp index 9dddd8131..a3d788590 100644 --- a/Engine/source/T3D/fx/ribbon.cpp +++ b/Engine/source/T3D/fx/ribbon.cpp @@ -508,10 +508,10 @@ void Ribbon::prepRenderImage(SceneRenderState *state) // Set up our vertex buffer and primitive buffer if(mUpdateBuffers) - createBuffers(state, verts, primBuffer, segments); + createBuffers(state, mVerts, mPrimBuffer, segments); - ri->vertBuff = &verts; - ri->primBuff = &primBuffer; + ri->vertBuff = &mVerts; + ri->primBuff = &mPrimBuffer; ri->visibility = 1.0f; ri->prim = renderPass->allocPrim(); diff --git a/Engine/source/T3D/fx/ribbon.h b/Engine/source/T3D/fx/ribbon.h index 36faf03c1..954dd3cf0 100644 --- a/Engine/source/T3D/fx/ribbon.h +++ b/Engine/source/T3D/fx/ribbon.h @@ -99,8 +99,8 @@ class Ribbon : public GameBase BaseMatInstance *mRibbonMat; MaterialParameterHandle* mRadiusSC; MaterialParameterHandle* mRibbonProjSC; - GFXPrimitiveBufferHandle primBuffer; - GFXVertexBufferHandle verts; + GFXPrimitiveBufferHandle mPrimBuffer; + GFXVertexBufferHandle mVerts; protected: