From 656c81dd398db7d305dddbb4561a21ee5e93592d Mon Sep 17 00:00:00 2001 From: Azaezel Date: Tue, 13 Mar 2018 21:24:37 -0500 Subject: [PATCH] ribbon classvar cleanup --- Engine/source/T3D/fx/ribbon.cpp | 6 +++--- Engine/source/T3D/fx/ribbon.h | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Engine/source/T3D/fx/ribbon.cpp b/Engine/source/T3D/fx/ribbon.cpp index 9dddd8131..a3d788590 100644 --- a/Engine/source/T3D/fx/ribbon.cpp +++ b/Engine/source/T3D/fx/ribbon.cpp @@ -508,10 +508,10 @@ void Ribbon::prepRenderImage(SceneRenderState *state) // Set up our vertex buffer and primitive buffer if(mUpdateBuffers) - createBuffers(state, verts, primBuffer, segments); + createBuffers(state, mVerts, mPrimBuffer, segments); - ri->vertBuff = &verts; - ri->primBuff = &primBuffer; + ri->vertBuff = &mVerts; + ri->primBuff = &mPrimBuffer; ri->visibility = 1.0f; ri->prim = renderPass->allocPrim(); diff --git a/Engine/source/T3D/fx/ribbon.h b/Engine/source/T3D/fx/ribbon.h index 36faf03c1..954dd3cf0 100644 --- a/Engine/source/T3D/fx/ribbon.h +++ b/Engine/source/T3D/fx/ribbon.h @@ -99,8 +99,8 @@ class Ribbon : public GameBase BaseMatInstance *mRibbonMat; MaterialParameterHandle* mRadiusSC; MaterialParameterHandle* mRibbonProjSC; - GFXPrimitiveBufferHandle primBuffer; - GFXVertexBufferHandle verts; + GFXPrimitiveBufferHandle mPrimBuffer; + GFXVertexBufferHandle mVerts; protected: