Merge pull request #260 from Areloch/QueuedUI

Moves the BaseUI module to utilize the queuedExec function
This commit is contained in:
Brian Roberts 2020-07-26 16:54:54 -05:00 committed by GitHub
commit 6548ed1425
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 42 additions and 37 deletions

View file

@ -30,57 +30,55 @@ function UI::initClient(%this)
{ {
//Load UI stuff //Load UI stuff
//we need to load this because some of the menu profiles use the sounds here //we need to load this because some of the menu profiles use the sounds here
//exec("./datablocks/guiSounds.cs"); //%this.queueExec("./datablocks/guiSounds.cs");
//Profiles //Profiles
exec("./scripts/profiles.cs"); %this.queueExec("/scripts/profiles.cs");
//Now gui files //Now gui files
exec("./scripts/menuInputButtons.cs"); %this.queueExec("/scripts/menuInputButtons.cs");
exec("./guis/mainMenu.cs"); %this.queueExec("/guis/mainMenu.cs");
exec("./guis/mainMenu.gui"); %this.queueExec("/guis/mainMenu.gui");
exec("./guis/chooseLevelDlg.cs"); %this.queueExec("/guis/chooseLevelDlg.cs");
exec("./guis/chooseLevelDlg.gui"); %this.queueExec("/guis/chooseLevelDlg.gui");
exec("./guis/joinServerMenu.cs"); %this.queueExec("/guis/joinServerMenu.cs");
exec("./guis/joinServerMenu.gui"); %this.queueExec("/guis/joinServerMenu.gui");
exec("./guis/loadingGui.gui"); %this.queueExec("/guis/loadingGui.gui");
exec("./guis/optionsMenu.cs"); %this.queueExec("/guis/optionsMenu.cs");
exec("./guis/optionsMenu.gui"); %this.queueExec("/guis/optionsMenu.gui");
exec("./guis/pauseMenu.cs"); %this.queueExec("/guis/pauseMenu.cs");
exec("./guis/pauseMenu.gui"); %this.queueExec("/guis/pauseMenu.gui");
exec("./guis/remapDlg.gui"); %this.queueExec("/guis/remapDlg.gui");
exec("./guis/remapConfirmDlg.gui"); %this.queueExec("/guis/remapConfirmDlg.gui");
exec("./guis/profiler.cs"); %this.queueExec("/guis/profiler.cs");
exec("./guis/profiler.gui"); %this.queueExec("/guis/profiler.gui");
exec("./guis/netGraphGui.gui"); %this.queueExec("/guis/netGraphGui.gui");
exec("./guis/RecordingsDlg.gui"); %this.queueExec("/guis/RecordingsDlg.gui");
exec("./guis/guiMusicPlayer.cs"); %this.queueExec("/guis/guiMusicPlayer.cs");
exec("./guis/guiMusicPlayer.gui"); %this.queueExec("/guis/guiMusicPlayer.gui");
exec("./guis/startupGui.cs"); %this.queueExec("/guis/startupGui.cs");
exec("./guis/startupGui.gui"); %this.queueExec("/guis/startupGui.gui");
// Load Editor Dialogs // Load Editor Dialogs
exec("./guis/messageBoxDlg.gui"); %this.queueExec("/guis/messageBoxDlg.gui");
//Load scripts //Load scripts
exec("./scripts/controlsMenu.cs"); %this.queueExec("/scripts/controlsMenu.cs");
exec("./scripts/messageBoxes.cs"); %this.queueExec("/scripts/messageBoxes.cs");
exec("./scripts/help.cs"); %this.queueExec("/scripts/help.cs");
exec("./scripts/cursors.cs"); %this.queueExec("/scripts/cursors.cs");
exec("./scripts/utility.cs"); %this.queueExec("/scripts/utility.cs");
loadStartup();
} }
function UI::onCreateClientConnection(%this){} function UI::onCreateClientConnection(%this){}

View file

@ -28,12 +28,19 @@ ModuleDatabase.LoadGroup( "Game" );
//Finally, initialize the client/server structure //Finally, initialize the client/server structure
ModuleDatabase.LoadExplicit( "Core_ClientServer" ); ModuleDatabase.LoadExplicit( "Core_ClientServer" );
//If nothing else set a main menu, try to do so now if(isFunction("loadStartup"))
if(!isObject(Canvas.getContent()))
{ {
%mainMenuGUI = ProjectSettings.value("UI/mainMenuName"); loadStartup();
if (isObject( %mainMenuGUI )) }
Canvas.setContent( %mainMenuGUI ); else
{
//If nothing else set a main menu, try to do so now
if(!isObject(Canvas.getContent()))
{
%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
if (isObject( %mainMenuGUI ))
Canvas.setContent( %mainMenuGUI );
}
} }
closeSplashWindow(); closeSplashWindow();